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Art with Technology Hack Chat

Technology from the artist's perspective

Wednesday, June 16, 2021 12:00 pm PDT Local time zone:
Hack Chat
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Cory Collins will host the Hack Chat on Wednesday, June 16 at noon Pacific.

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As hackers, we naturally see the beauty of technology. We often talk in terms of the aesthetics of a particular hack, or the elegance of one solution over another, and we can marvel at the craftsmanship involved in everything from a well-designed PCB to a particularly clever reverse-engineering effort. Actually using technology to create art is something that's often harder for us to appreciate, though, and looking at technological art from the artist's side can be pretty instructive.

Cory Collins is an animator and artist with a long history of not only putting tech to work to create art, but also using it as the subject of his pieces. Cory's work has brought life to video games, movies, and TV shows for years; more recently, he has turned his animation skills to developing interactive educational material for medical training. He has worked in just about every physical and digital medium imaginable, and the characters and scenes he has created are sometimes whimsical, sometimes terrifying, but always engaging.

Cory will stop by the Hack Chat to talk about what he has learned about technology from the artist's perspective. Join us as we dive into the creative process, look at how art influences technology and vice versa, and learn how artistic considerations can help us address the technical problems every project eventually faces.

  • Hack Chat Transcript, Part 1

    Dan Maloney4 days ago 0 comments

    Cory Collins11:59 AM
    Hello!

    kristina panos11:59 AM
    Hello!

    Dan Maloney12:00 PM
    All righty then, let's get started. Welcome all, thanks for coming to the Hack Chat today. I'm Dan, I'll be minding the shop today along with Dusan as we welcome Cory Collins to the Hack Chat. Looks like Cory just joined, so welcome!

    Cory Collins12:00 PM
    Hi, it's nice to see you here.

    Dan Maloney12:00 PM
    Cory, can you start us off with a little about your background please?

    Cory Collins12:03 PM
    Sure. I've been an artist and animator for about 20 or so years professionally. And pretty much all of my life before that as well. I've worked in the video game industry for a while before finding a home at a company that makes digital simulations of patients for nurse and healthcare education.

    Cory Collins12:03 PM

    https://www.shadowhealth.com/

    SHADOWHEALTH

    Home

    As a leader in educational simulation technology, Shadow Health has developed an extensive network of partner experts and institutions to support our mission of nursing excellence and patient health. Our Academic Advisory Board provides us with state of the field recommendations on our ever-expanding and ever-improving curriculum.

    Read this on Shadowhealth

    Dan Maloney12:04 PM
    I really found that part of your CV interesting. Basically VR for doctors and nurses?

    Cory Collins12:06 PM
    But, in my free time, I animate for some cool indie projects and films, and making paper sculptures from my favorite genres sci fi and horror films. Lately I have bee attempting to add electronics and motors, servos, motor controllers to my creations to make them com alive. Sort of like Dr. Frankenstein, lol!\

    Cory Collins12:07 PM
    We are now working toward vr and ar. But our mission was to provide these similations, over a web based system so we could be used with no expensive hardware or setups. Basically a pc or a Mac laptop.

    Cory Collins12:08 PM
    Our patented technology was actually developed at University of Florida. It's a very deep conversation engine.

    Nicolas Tremblay joined  the room.12:09 PM

    Cory Collins12:09 PM
    We use the Unity game engine to develop the simulation around that engine

    kristina panos12:09 PM
    Oh, that is cool

    Dan Maloney12:10 PM
    Unity? Wow, that's a pretty innovative way to stretch the technology.

    Cory Collins12:10 PM
    It's much more satsifying as an artist, to have your work help make the world a better place. Over killing zombies or the like.

    Cory Collins12:10 PM
    From my point of view, anyway, lol

    Dan Maloney12:11 PM
    One can argue that killing zombies makes the world a better place ;-)

    Thomas Shaddack12:11 PM
    Isn't killing zombies supposed to be making world a better place?

    Cory Collins12:11 PM
    This is true.

    Nicolas Tremblay12:11 PM
    So now we can chat up with the zombies?

    Cory Collins12:11 PM
    But, with out them, we wouldn't have all of these cool games and shows....so, there is a purpose! :)

    Cory Collins12:13 PM
    We recently were approved to have our simulations count for actual clinical hours in courses. This helps schools with fewer resources or access to clinics and patient actors.

    Dan Maloney12:14 PM
    So, for the simulations I'd expect that artistic accuracy is a big deal. Do you really have to work hard to make sure you're showing exactly what a practitioner would see?

    Nicolas Tremblay12:14 PM
    Wow, that is great. Must be a big step forward for the company

    Cory Collins12:14 PM
    But my real passion in life is to just create stuff, and make it come to life or be interactive. That's where my love for art and tech really comes togther.

    Cory Collins12:14 PM
    It is.

    Cory Collins12:16 PM
    Some of my non work projects include walking robots, flying models of different crafts, and a whole splurge of both paper sculptures and 3d printed models of different vintage horror and sci fi characters.

    kristina panos12:16 PM
    Are you working on anything now?

    Laura12:18 PM
    When you’re starting art projects, do you start with a vision and figure out how to make it, or do you have some...

    Read more »

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