Primary Features

Development Specs

For more info on the software architecture see here.

Videos

Project Outline

I’ve got a certain fascination with vintage wooden toy pianos - there’s something so aesthetically-pleasing and charming about the miniature form factor and clunky keyboard mechanism. Because of this I’ve ended up taking part in a number of different toy piano projects, therefore the Vintage Toy Synthesiser came about as an evolution from a number of past endeavours.  

The roots of the project started with an experimental toy piano sampling project with my brother Ali Lacey, which eventually became the Impact Soundworks Curio: Cinematic Toy Piano Kontakt instrument; followed by a project I did at MIDI HACK 2015 where I turned a toy piano into a basic USB-MIDI controller. I felt like the next logical step in this series of projects would be to attempt to convert the piano into a standalone synthesiser; an idea inspired by my day job at Modal Electronics. One great thing about this particular project is that it allowed me to combine what I do at my day job with my ‘out of hours’ activities/identity as a music tech maker/hacker.  

My main aim of the project was to allow the existing key mechanism and enclosure of a vintage wooden toy piano to act as a fully functional standalone digital synth. I didn’t set out to create anything revolutionary or premium in regards to the synthesis engine or control interface; in fact I wanted these elements to remain ‘vintage’ and fairly simple akin to the existing instrument - a classic subtractive synthesis engine with standard oscillator waveforms, using just regular dials and switches for controlling the parameters. My main focus was making sure that the synth would retain the existing charming aesthetics and physical character of the toy piano, carefully designing any new elements of the object around this goal, so this was just as much an art & design project as it was a music technology and engineering project.

Old objects like this are sometimes discarded or thrown away because their functionality is now seen as being inferior to their modern day versions, however there is a special quality of vintage and retro aesthetics that can't be matched by contemporary design. Therefore a big part of this project was about reviving a beautiful vintage product with modern, digital-age capabilities.

Problems that this Project Addresses

Piano keyboard interfaces on synthesisers are great. A familiar interface for playing music, they can be used to trigger any type of synthesised sound or audio sample, but sometimes these often-plastic devices can take away some of the fun and satisfying-feel of playing sounds that resemble that of an acoustic piano or traditional instrument. Playing an instrument is about a lot more than just the sound you create - the way you play it; the physical feedback; and the overall feel and aesthetics of the instrument also play a big role in the overall experience, with these elements also helping to nurture inspiration, and can even affect your perception of the sound created.

With this in mind, there are a two main problems that this project addresses and attempts to solve:

However a more general and widespread set of issues that this project attempts to address and solve are raw material availability, waste, recycling and reuse. There is only a finite amount of materials available for making new items, and more needs to be done in regards to recycling or reusing existing items to create new ones to prevent using up the limited supply of raw materials, and to prevent items just ending up in landfills. The project aims to show that modern and usable electronic devices can be made out of old things.

Open Source Licenses

The project is completely open source licensed under GPL, and uses the following open source software libraries: