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CP Dice Bag For The Visually Impaired

A project log for Circuit Playground Dice Bag

Dice Bag uses Adafruit's Circuit Playground to roll dice of several type, d100, d20, d12 or d6.

tomwsmftomwsmf 08/16/2016 at 23:030 Comments

My kids play games with a friend who is visually impaired. The thought went up, can the CP speak? According to Adadfuit's example code the answer is yes...but it is a finicky beast to hear. I put the code in from their example code and worked it into the flow of the Dice Bag code. When you release the button it will not only show you the results on the Neopixels but also speak it from that teeeeny tiny speaker on the CP.

This is the first stab at a solution. I am going to try some of the other speech code to see if those are more understandable on this speaker.

Another idea was to uses beeps to give the results of the dice throw. If the speech does not pan out in testing we might go that route.

#include <SPI.h>
#include <Wire.h>
#include <Adafruit_CircuitPlayground.h> 


/*
The Circuit Playground Dice Bag  - CC Attribution-ShareAlike 4.0 International Tom Higgins & Sons 


TO select the type of die you would like to throw 
  First put the Select Switch in the proper position
  Then press the proper Button


Select Switch     Left Button  Right Button
----------------+------------+-------------+
+               | d100 (0-99)| d20 (1-20)  | 
----------------|------------|-------------|
-               |  d12 (1-12)| d06 (1-6)   |
--------------------------------------------


You can hold down the Button and it will flash through many tosses.
Release the Button and your results will show on the Circuit Playground as 
two (or one) lit NeoPixel


Red=Tens Place (0-9)
Blue=Ones Place (0-9)
Green=Tens and Ones are the same (00,11,22,33,44,55,66,77,88,99)


The NeoPixels are arranged from 0 - 9 . If you are holding your Circuit Playground with the USB port facing Up


0 is the top left NeoPixel closest to the USB port
1 is to the left of that
..
4 is the bottom let NeoPixel closest to the Battery Jack
5 is the bottom right NeoPixel closest to the Battery Jack
..
9 is the top tight NeoPixel closest to the USB port




*/


const uint8_t spZERO[]          PROGMEM = {0x69,0xFB,0x59,0xDD,0x51,0xD5,0xD7,0xB5,0x6F,0x0A,0x78,0xC0,0x52,0x01,0x0F,0x50,0xAC,0xF6,0xA8,0x16,0x15,0xF2,0x7B,0xEA,0x19,0x47,0xD0,0x64,0xEB,0xAD,0x76,0xB5,0xEB,0xD1,0x96,0x24,0x6E,0x62,0x6D,0x5B,0x1F,0x0A,0xA7,0xB9,0xC5,0xAB,0xFD,0x1A,0x62,0xF0,0xF0,0xE2,0x6C,0x73,0x1C,0x73,0x52,0x1D,0x19,0x94,0x6F,0xCE,0x7D,0xED,0x6B,0xD9,0x82,0xDC,0x48,0xC7,0x2E,0x71,0x8B,0xBB,0xDF,0xFF,0x1F};
//const uint8_t spONE[]           PROGMEM = {0x66,0x4E,0xA8,0x7A,0x8D,0xED,0xC4,0xB5,0xCD,0x89,0xD4,0xBC,0xA2,0xDB,0xD1,0x27,0xBE,0x33,0x4C,0xD9,0x4F,0x9B,0x4D,0x57,0x8A,0x76,0xBE,0xF5,0xA9,0xAA,0x2E,0x4F,0xD5,0xCD,0xB7,0xD9,0x43,0x5B,0x87,0x13,0x4C,0x0D,0xA7,0x75,0xAB,0x7B,0x3E,0xE3,0x19,0x6F,0x7F,0xA7,0xA7,0xF9,0xD0,0x30,0x5B,0x1D,0x9E,0x9A,0x34,0x44,0xBC,0xB6,0x7D,0xFE,0x1F};
//const uint8_t spTWO[]           PROGMEM = {0x06,0xB8,0x59,0x34,0x00,0x27,0xD6,0x38,0x60,0x58,0xD3,0x91,0x55,0x2D,0xAA,0x65,0x9D,0x4F,0xD1,0xB8,0x39,0x17,0x67,0xBF,0xC5,0xAE,0x5A,0x1D,0xB5,0x7A,0x06,0xF6,0xA9,0x7D,0x9D,0xD2,0x6C,0x55,0xA5,0x26,0x75,0xC9,0x9B,0xDF,0xFC,0x6E,0x0E,0x63,0x3A,0x34,0x70,0xAF,0x3E,0xFF,0x1F};
//const uint8_t spTHREE[]         PROGMEM = {0x0C,0xE8,0x2E,0x94,0x01,0x4D,0xBA,0x4A,0x40,0x03,0x16,0x68,0x69,0x36,0x1C,0xE9,0xBA,0xB8,0xE5,0x39,0x70,0x72,0x84,0xDB,0x51,0xA4,0xA8,0x4E,0xA3,0xC9,0x77,0xB1,0xCA,0xD6,0x52,0xA8,0x71,0xED,0x2A,0x7B,0x4B,0xA6,0xE0,0x37,0xB7,0x5A,0xDD,0x48,0x8E,0x94,0xF1,0x64,0xCE,0x6D,0x19,0x55,0x91,0xBC,0x6E,0xD7,0xAD,0x1E,0xF5,0xAA,0x77,0x7A,0xC6,0x70,0x22,0xCD,0xC7,0xF9,0x89,0xCF,0xFF,0x03};
//const uint8_t spFOUR[]          PROGMEM = {0x08,0x68,0x21,0x0D,0x03,0x04,0x28,0xCE,0x92,0x03,0x23,0x4A,0xCA,0xA6,0x1C,0xDA,0xAD,0xB4,0x70,0xED,0x19,0x64,0xB7,0xD3,0x91,0x45,0x51,0x35,0x89,0xEA,0x66,0xDE,0xEA,0xE0,0xAB,0xD3,0x29,0x4F,0x1F,0xFA,0x52,0xF6,0x90,0x52,0x3B,0x25,0x7F,0xDD,0xCB,0x9D,0x72,0x72,0x8C,0x79,0xCB,0x6F,0xFA,0xD2,0x10,0x9E,0xB4,0x2C,0xE1,0x4F,0x25,0x70,0x3A,0xDC,0xBA,0x2F,0x6F,0xC1,0x75,0xCB,0xF2,0xFF};
//const uint8_t spFIVE[]          PROGMEM = {0x08,0x68,0x4E,0x9D,0x02,0x1C,0x60,0xC0,0x8C,0x69,0x12,0xB0,0xC0,0x28,0xAB,0x8C,0x9C,0xC0,0x2D,0xBB,0x38,0x79,0x31,0x15,0xA3,0xB6,0xE4,0x16,0xB7,0xDC,0xF5,0x6E,0x57,0xDF,0x54,0x5B,0x85,0xBE,0xD9,0xE3,0x5C,0xC6,0xD6,0x6D,0xB1,0xA5,0xBF,0x99,0x5B,0x3B,0x5A,0x30,0x09,0xAF,0x2F,0xED,0xEC,0x31,0xC4,0x5C,0xBE,0xD6,0x33,0xDD,0xAD,0x88,0x87,0xE2,0xD2,0xF2,0xF4,0xE0,0x16,0x2A,0xB2,0xE3,0x63,0x1F,0xF9,0xF0,0xE7,0xFF,0x01};
//const uint8_t spSIX[]           PROGMEM = {0x04,0xF8,0xAD,0x4C,0x02,0x16,0xB0,0x80,0x06,0x56,0x35,0x5D,0xA8,0x2A,0x6D,0xB9,0xCD,0x69,0xBB,0x2B,0x55,0xB5,0x2D,0xB7,0xDB,0xFD,0x9C,0x0D,0xD8,0x32,0x8A,0x7B,0xBC,0x02,0x00,0x03,0x0C,0xB1,0x2E,0x80,0xDF,0xD2,0x35,0x20,0x01,0x0E,0x60,0xE0,0xFF,0x01};
//const uint8_t spSEVEN[]         PROGMEM = {0x0C,0xF8,0x5E,0x4C,0x01,0xBF,0x95,0x7B,0xC0,0x02,0x16,0xB0,0xC0,0xC8,0xBA,0x36,0x4D,0xB7,0x27,0x37,0xBB,0xC5,0x29,0xBA,0x71,0x6D,0xB7,0xB5,0xAB,0xA8,0xCE,0xBD,0xD4,0xDE,0xA6,0xB2,0x5A,0xB1,0x34,0x6A,0x1D,0xA7,0x35,0x37,0xE5,0x5A,0xAE,0x6B,0xEE,0xD2,0xB6,0x26,0x4C,0x37,0xF5,0x4D,0xB9,0x9A,0x34,0x39,0xB7,0xC6,0xE1,0x1E,0x81,0xD8,0xA2,0xEC,0xE6,0xC7,0x7F,0xFE,0xFB,0x7F};
//const uint8_t spEIGHT[]         PROGMEM = {0x65,0x69,0x89,0xC5,0x73,0x66,0xDF,0xE9,0x8C,0x33,0x0E,0x41,0xC6,0xEA,0x5B,0xEF,0x7A,0xF5,0x33,0x25,0x50,0xE5,0xEA,0x39,0xD7,0xC5,0x6E,0x08,0x14,0xC1,0xDD,0x45,0x64,0x03,0x00,0x80,0x00,0xAE,0x70,0x33,0xC0,0x73,0x33,0x1A,0x10,0x40,0x8F,0x2B,0x14,0xF8,0x7F};
//const uint8_t spNINE[]          PROGMEM = {0xE6,0xA8,0x1A,0x35,0x5D,0xD6,0x9A,0x35,0x4B,0x8C,0x4E,0x6B,0x1A,0xD6,0xA6,0x51,0xB2,0xB5,0xEE,0x58,0x9A,0x13,0x4F,0xB5,0x35,0x67,0x68,0x26,0x3D,0x4D,0x97,0x9C,0xBE,0xC9,0x75,0x2F,0x6D,0x7B,0xBB,0x5B,0xDF,0xFA,0x36,0xA7,0xEF,0xBA,0x25,0xDA,0x16,0xDF,0x69,0xAC,0x23,0x05,0x45,0xF9,0xAC,0xB9,0x8F,0xA3,0x97,0x20,0x73,0x9F,0x54,0xCE,0x1E,0x45,0xC2,0xA2,0x4E,0x3E,0xD3,0xD5,0x3D,0xB1,0x79,0x24,0x0D,0xD7,0x48,0x4C,0x6E,0xE1,0x2C,0xDE,0xFF,0x0F};
//const uint8_t spTEN[]           PROGMEM = {0x0E,0x38,0x3C,0x2D,0x00,0x5F,0xB6,0x19,0x60,0xA8,0x90,0x93,0x36,0x2B,0xE2,0x99,0xB3,0x4E,0xD9,0x7D,0x89,0x85,0x2F,0xBE,0xD5,0xAD,0x4F,0x3F,0x64,0xAB,0xA4,0x3E,0xBA,0xD3,0x59,0x9A,0x2E,0x75,0xD5,0x39,0x6D,0x6B,0x0A,0x2D,0x3C,0xEC,0xE5,0xDD,0x1F,0xFE,0xB0,0xE7,0xFF,0x03};
//const uint8_t spELEVEN[]        PROGMEM = {0xA5,0xEF,0xD6,0x50,0x3B,0x67,0x8F,0xB9,0x3B,0x23,0x49,0x7F,0x33,0x87,0x31,0x0C,0xE9,0x22,0x49,0x7D,0x56,0xDF,0x69,0xAA,0x39,0x6D,0x59,0xDD,0x82,0x56,0x92,0xDA,0xE5,0x74,0x9D,0xA7,0xA6,0xD3,0x9A,0x53,0x37,0x99,0x56,0xA6,0x6F,0x4F,0x59,0x9D,0x7B,0x89,0x2F,0xDD,0xC5,0x28,0xAA,0x15,0x4B,0xA3,0xD6,0xAE,0x8C,0x8A,0xAD,0x54,0x3B,0xA7,0xA9,0x3B,0xB3,0x54,0x5D,0x33,0xE6,0xA6,0x5C,0xCB,0x75,0xCD,0x5E,0xC6,0xDA,0xA4,0xCA,0xB9,0x35,0xAE,0x67,0xB8,0x46,0x40,0xB6,0x28,0xBB,0xF1,0xF6,0xB7,0xB9,0x47,0x20,0xB6,0x28,0xBB,0xFF,0x0F};
//const uint8_t spTWELVE[]        PROGMEM = {0x09,0x98,0xDA,0x22,0x01,0x37,0x78,0x1A,0x20,0x85,0xD1,0x50,0x3A,0x33,0x11,0x81,0x5D,0x5B,0x95,0xD4,0x44,0x04,0x76,0x9D,0xD5,0xA9,0x3A,0xAB,0xF0,0xA1,0x3E,0xB7,0xBA,0xD5,0xA9,0x2B,0xEB,0xCC,0xA0,0x3E,0xB7,0xBD,0xC3,0x5A,0x3B,0xC8,0x69,0x67,0xBD,0xFB,0xE8,0x67,0xBF,0xCA,0x9D,0xE9,0x74,0x08,0xE7,0xCE,0x77,0x78,0x06,0x89,0x32,0x57,0xD6,0xF1,0xF1,0x8F,0x7D,0xFE,0x1F};
//const uint8_t spTWENTY[]        PROGMEM = {0x0A,0xE8,0x4A,0xCD,0x01,0xDB,0xB9,0x33,0xC0,0xA6,0x54,0x0C,0xA4,0x34,0xD9,0xF2,0x0A,0x6C,0xBB,0xB3,0x53,0x0E,0x5D,0xA6,0x25,0x9B,0x6F,0x75,0xCA,0x61,0x52,0xDC,0x74,0x49,0xA9,0x8A,0xC4,0x76,0x4D,0xD7,0xB1,0x76,0xC0,0x55,0xA6,0x65,0xD8,0x26,0x99,0x5C,0x56,0xAD,0xB9,0x25,0x23,0xD5,0x7C,0x32,0x96,0xE9,0x9B,0x20,0x7D,0xCB,0x3C,0xFA,0x55,0xAE,0x99,0x1A,0x30,0xFC,0x4B,0x3C,0xFF,0x1F};
//const uint8_t spHUNDRED[]       PROGMEM = {0x04,0xC8,0x7E,0x5C,0x02,0x0A,0xA8,0x62,0x43,0x03,0xA7,0xA8,0x62,0x43,0x4B,0x97,0xDC,0xF2,0x14,0xC5,0xA7,0x9B,0x7A,0xD3,0x95,0x37,0xC3,0x1E,0x16,0x4A,0x66,0x36,0xF3,0x5A,0x89,0x6E,0xD4,0x30,0x55,0xB5,0x32,0xB7,0x31,0xB5,0xC1,0x69,0x2C,0xE9,0xF7,0xBC,0x96,0x12,0x39,0xD4,0xB5,0xFD,0xDA,0x9B,0x0F,0xD1,0x90,0xEE,0xF5,0xE4,0x17,0x02,0x45,0x28,0x77,0x11,0xD9,0x40,0x9E,0x45,0xDD,0x2B,0x33,0x71,0x7A,0xBA,0x0B,0x13,0x95,0x2D,0xF9,0xF9,0x7F};
const uint8_t spONE[]       PROGMEM = {0xCC,0x67,0x75,0x42,0x59,0x5D,0x3A,0x4F,0x9D,0x36,0x63,0xB7,0x59,0xDC,0x30,0x5B,0x5C,0x23,0x61,0xF3,0xE2,0x1C,0xF1,0xF0,0x98,0xC3,0x4B,0x7D,0x39,0xCA,0x1D,0x2C,0x2F,0xB7,0x15,0xEF,0x70,0x79,0xBC,0xD2,0x46,0x7C,0x52,0xE5,0xF1,0x4A,0x6A,0xB3,0x71,0x47,0xC3,0x2D,0x39,0x34,0x4B,0x23,0x35,0xB7,0x7A,0x55,0x33,0x8F,0x59,0xDC,0xA2,0x44,0xB5,0xBC,0x66,0x72,0x8B,0x64,0xF5,0xF6,0x98,0xC1,0x4D,0x42,0xD4,0x27,0x62,0x38,0x2F,0x4A,0xB6,0x9C,0x88,0x68,0xBC,0xA6,0x95,0xF8,0x5C,0xA1,0x09,0x86,0x77,0x91,0x11,0x5B,0xFF,0x0F};
const uint8_t spTWO[]       PROGMEM = {0x0E,0x38,0x6E,0x25,0x00,0xA3,0x0D,0x3A,0xA0,0x37,0xC5,0xA0,0x05,0x9E,0x56,0x35,0x86,0xAA,0x5E,0x8C,0xA4,0x82,0xB2,0xD7,0x74,0x31,0x22,0x69,0xAD,0x1C,0xD3,0xC1,0xD0,0xFA,0x28,0x2B,0x2D,0x47,0xC3,0x1B,0xC2,0xC4,0xAE,0xC6,0xCD,0x9C,0x48,0x53,0x9A,0xFF,0x0F};
const uint8_t spTHREE[]     PROGMEM = {0x02,0xD8,0x2E,0x9C,0x01,0xDB,0xA6,0x33,0x60,0xFB,0x30,0x01,0xEC,0x20,0x12,0x8C,0xE4,0xD8,0xCA,0x32,0x96,0x73,0x63,0x41,0x39,0x89,0x98,0xC1,0x4D,0x0D,0xED,0xB0,0x2A,0x05,0x37,0x0F,0xB4,0xA5,0xAE,0x5C,0xDC,0x36,0xD0,0x83,0x2F,0x4A,0x71,0x7B,0x03,0xF7,0x38,0x59,0xCD,0xED,0x1E,0xB4,0x6B,0x14,0x35,0xB7,0x6B,0x94,0x99,0x91,0xD5,0xDC,0x26,0x48,0x77,0x4B,0x66,0x71,0x1B,0x21,0xDB,0x2D,0x8A,0xC9,0x6D,0x88,0xFC,0x26,0x28,0x3A,0xB7,0x21,0xF4,0x1F,0xA3,0x65,0xBC,0x02,0x38,0xBB,0x3D,0x8E,0xF0,0x2B,0xE2,0x08,0xB7,0x34,0xFF,0x0F};
const uint8_t spFOUR[]      PROGMEM = {0x0C,0x18,0xB6,0x9A,0x01,0xC3,0x75,0x09,0x60,0xD8,0x0E,0x09,0x30,0xA0,0x9B,0xB6,0xA0,0xBB,0xB0,0xAA,0x16,0x4E,0x82,0xEB,0xEA,0xA9,0xFA,0x59,0x49,0x9E,0x59,0x23,0x9A,0x27,0x3B,0x78,0x66,0xAE,0x4A,0x9C,0x9C,0xE0,0x99,0xD3,0x2A,0xBD,0x72,0x92,0xEF,0xE6,0x88,0xE4,0x45,0x4D,0x7E,0x98,0x2D,0x62,0x67,0x37,0xF9,0xA1,0x37,0xA7,0x6C,0x94,0xE4,0xC7,0x1E,0xDC,0x3C,0xA5,0x83,0x1F,0x8B,0xEB,0x52,0x0E,0x0E,0x7E,0x2E,0x4E,0xC7,0x31,0xD2,0x79,0xA5,0x3A,0x0D,0xD9,0xC4,0xFF,0x07};
const uint8_t spFIVE[]      PROGMEM = {0x02,0xE8,0x3E,0x8C,0x01,0xDD,0x65,0x08,0x60,0x98,0x4C,0x06,0x34,0x93,0xCE,0x80,0xE6,0xDA,0x9A,0x14,0x6B,0xAA,0x47,0xD1,0x5E,0x56,0xAA,0x6D,0x56,0xCD,0x78,0xD9,0xA9,0x1C,0x67,0x05,0x83,0xE1,0xA4,0xBA,0x38,0xEE,0x16,0x86,0x9B,0xFA,0x60,0x87,0x5B,0x18,0x6E,0xEE,0x8B,0x1D,0x6E,0x61,0xB9,0x69,0x36,0x65,0xBA,0x8D,0xE5,0xE5,0x3E,0x1C,0xE9,0x0E,0x96,0x9B,0x5B,0xAB,0x95,0x2B,0x58,0x6E,0xCE,0xE5,0x3A,0x6A,0xF3,0xB8,0x35,0x84,0x7B,0x05,0xA3,0xE3,0x36,0xEF,0x92,0x19,0xB4,0x86,0xDB,0xB4,0x69,0xB4,0xD1,0x2A,0x4E,0x65,0x9A,0x99,0xCE,0x28,0xD9,0x85,0x71,0x4C,0x18,0x6D,0x67,0x47,0xC6,0x5E,0x53,0x4A,0x9C,0xB5,0xE2,0x85,0x45,0x26,0xFE,0x7F};
const uint8_t spSIX[]       PROGMEM = {0x0E,0xD8,0xAE,0xDD,0x03,0x0E,0x38,0xA6,0xD2,0x01,0xD3,0xB4,0x2C,0xAD,0x6A,0x35,0x9D,0xB1,0x7D,0xDC,0xEE,0xC4,0x65,0xD7,0xF1,0x72,0x47,0x24,0xB3,0x19,0xD9,0xD9,0x05,0x70,0x40,0x49,0xEA,0x02,0x98,0xBE,0x42,0x01,0xDF,0xA4,0x69,0x40,0x00,0xDF,0x95,0xFC,0x3F};
const uint8_t spSEVEN[]     PROGMEM = {0x02,0xB8,0x3A,0x8C,0x01,0xDF,0xA4,0x73,0x40,0x01,0x47,0xB9,0x2F,0x33,0x3B,0x73,0x5F,0x53,0x7C,0xEC,0x9A,0xC5,0x63,0xD5,0xD1,0x75,0xAE,0x5B,0xFC,0x64,0x5C,0x35,0x87,0x91,0xF1,0x83,0x36,0xB5,0x68,0x55,0xC5,0x6F,0xDA,0x45,0x2D,0x1C,0x2D,0xB7,0x38,0x37,0x9F,0x60,0x3C,0xBC,0x9A,0x85,0xA3,0x25,0x66,0xF7,0x8A,0x57,0x1C,0xA9,0x67,0x56,0xCA,0x5E,0xF0,0xB2,0x16,0xB2,0xF1,0x89,0xCE,0x8B,0x92,0x25,0xC7,0x2B,0x33,0xCF,0x48,0xB1,0x99,0xB4,0xF3,0xFF};
const uint8_t spEIGHT[]     PROGMEM = {0xC3,0x6C,0x86,0xB3,0x27,0x6D,0x0F,0xA7,0x48,0x99,0x4E,0x55,0x3C,0xBC,0x22,0x65,0x36,0x4D,0xD1,0xF0,0x32,0xD3,0xBE,0x34,0xDA,0xC3,0xEB,0x82,0xE2,0xDA,0x65,0x35,0xAF,0x31,0xF2,0x6B,0x97,0x95,0xBC,0x86,0xD8,0x6F,0x82,0xA6,0x73,0x0B,0xC6,0x9E,0x72,0x99,0xCC,0xCB,0x02,0xAD,0x3C,0x9A,0x10,0x60,0xAB,0x62,0x05,0x2C,0x37,0x84,0x00,0xA9,0x73,0x00,0x00,0xFE,0x1F};
const uint8_t spNINE[]      PROGMEM = {0xCC,0xA1,0x26,0xBB,0x83,0x93,0x18,0xCF,0x4A,0xAD,0x2E,0x31,0xED,0x3C,0xA7,0x24,0x26,0xC3,0x54,0xF1,0x92,0x64,0x8B,0x8A,0x98,0xCB,0x2B,0x2E,0x34,0x53,0x2D,0x0E,0x2F,0x57,0xB3,0x0C,0x0D,0x3C,0xBC,0x3C,0x4C,0x4B,0xCA,0xF4,0xF0,0x72,0x0F,0x6E,0x49,0x53,0xCD,0xCB,0x53,0x2D,0x35,0x4D,0x0F,0x2F,0x0F,0xD7,0x0C,0x0D,0x3D,0xBC,0xDC,0x4D,0xD3,0xDD,0xC2,0xF0,0x72,0x52,0x4F,0x57,0x9B,0xC3,0xAB,0x89,0xBD,0x42,0x2D,0x0F,0xAF,0x5A,0xD1,0x71,0x91,0x55,0xBC,0x2C,0xC5,0x3B,0xD8,0x65,0xF2,0x82,0x94,0x18,0x4E,0x3B,0xC1,0x73,0x42,0x32,0x33,0x15,0x45,0x4F,0x79,0x52,0x6A,0x55,0xA6,0xA3,0xFF,0x07};
const uint8_t spPAUSE1[]    PROGMEM = {0x00,0x00,0x00,0x00,0xFF,0x0F};










int troll = 0;
int ones = 0;
int tens = 0;




void setup()
{
    Serial.begin(9600);
    randomSeed(analogRead(0));
    CircuitPlayground.begin();
}


void loop()
{
    CircuitPlayground.setBrightness((CircuitPlayground.lightSensor()+4)/4);         //variable neopixel birghtness based on current light level
if (CircuitPlayground.slideSwitch()) {
    if (CircuitPlayground.leftButton()) {tossd100();}
    if (CircuitPlayground.rightButton()) {tossd20();}
      }
else    
    {
    if (CircuitPlayground.leftButton()) {tossd12();}
    if (CircuitPlayground.rightButton()) {tossd06();}
    }
}


void tossd100() {                                         // function for d100
    troll = random(0,99);
    prepthrow(troll);
}


void tossd20() {                                          // function for d20
    troll = random(1,21);
    prepthrow(troll);


}


void tossd12() {                                          // function for d12
    troll = random(1,13);
    prepthrow(troll);
}


void tossd06() {                                          // function for d6
    troll = random(1,7);
    prepthrow(troll);
}


void prepthrow(int troll) {                               // function to take the roll and parse it to tens and ones
    Serial.println(" ");                                  // print throw results to the console
    Serial.print("Throw was a ");
    Serial.print(troll);
    ones=troll % 10;
    tens=troll / 10;
    showtoss(ones,tens);
   }




void showtoss(int ones,int tens) {                         // function to display the results on the neopixels  
    Serial.print("  tens-");                              // print the tens and ones breakdown to console
    Serial.print(tens);
    Serial.print("  ones-");
    Serial.print(ones);
    CircuitPlayground.clearPixels();
    CircuitPlayground.playTone((ones*100)+1, 50);         // attemped to make it sound like dice being rolled
    CircuitPlayground.speaker.end();
    if (!CircuitPlayground.leftButton() && !CircuitPlayground.rightButton()){
        speakroll(tens);
        speakroll(ones);
    }
    if (ones==tens){
    CircuitPlayground.setPixelColor(tens, 5, 255, 5);     // if ones and tens are the same show as green
    
    }
    else {
    CircuitPlayground.setPixelColor(ones, 5, 5, 255);     // show ones as blue    
    CircuitPlayground.setPixelColor(tens, 255, 5, 5); }   // show tens as red
}


void speakroll(int digit) {
    switch (digit) {
    case 0:
    CircuitPlayground.speaker.say(spZERO);
      break;
    case 1:
    CircuitPlayground.speaker.say(spONE);
      break;
    case 2:
    CircuitPlayground.speaker.say(spTWO);
      break;
    case 3:
    CircuitPlayground.speaker.say(spTHREE);
      break;
    case 4:
    CircuitPlayground.speaker.say(spFOUR);
      break;
    case 5:
    CircuitPlayground.speaker.say(spFIVE);
      break;
    case 6:
    CircuitPlayground.speaker.say(spSIX);
      break;
    case 7:
    CircuitPlayground.speaker.say(spSEVEN);
      break;
    case 8:
    CircuitPlayground.speaker.say(spEIGHT);
      break;
    case 9:
    CircuitPlayground.speaker.say(spNINE);
      break;  
    default: 
    CircuitPlayground.speaker.end();
     break;
    }
    CircuitPlayground.speaker.say(spPAUSE1);
    CircuitPlayground.speaker.end();
}

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