# Remapping the Keyboard

A project log for A DIY Keyboard

Here is a real DIY Keyboard - No microprocessors here!

## Remapping the Keyboard

Given most of the work is done with the "basic shift logic" how hard could it be?

The basic shift logic:

Well much harder than expected, here is the schematic:

Now many will recognise this as a PLA (Programmable Logic Array).

## Designing a PLA

The first step is to generate a truth table. The problem is this is not that simple. It gets pretty confusing with 128 cases to consider.

Really the first step is to write a program to generate the truth table. So here is a simple C code program that creates the truth table:

```#include <stdlib.h>
#include <stdio.h>
#include <stdbool.h>

int main(void) {

FILE *F1;
int a,x;
int a0,a1,a2,a3,a4,a5,a6;
int x0,x1,x2,x3,x4,x5,x6;

F1=fopen("KeyBoardMapping.txt","w");
fprintf(F1,"a0,a1,a2,a3,a4,a5,shift,,x0,x1,x2,x3,x4,x5,x6\n");
for (a=0;a<127;a++) {
// Shift mapping
x=a;
if ((a>=32)&&(a<=63)) x=a+64;  // lower case "'" to "Del"
if ((a>=16)&&(a<=31)) x=a+16;  // Keys "0" to "?"
if ((a>=0)&&(a<=15)) x=a;      // Ctrl keys as is
if ((a>=96)&&(a<=127)) x=a-32; // Shift: Upper case "@" to "_"
if ((a>=80)&&(a<=95)) x=a-48;  // Keys "Space" to "/"
if ((a>=0)&&(a<=15)) x=a-64;   // Shift: Ctrl keys as is
// Special key mapping
if (x==95) x=127; // "_" is now "Del"
if (x==32) x=95;  // "Shift 0" is now "_"
if (x==1) x=32;   // key 0 is "Space"
if (x==2) x=24;   // "Can" or Break/^C
if (x==3) x=27;   // "Esc"
a0=a&0x01;
a1=(a>>1)&0x01;
a2=(a>>2)&0x01;
a3=(a>>3)&0x01;
a4=(a>>4)&0x01;
a5=(a>>5)&0x01;
a6=(a>>6)&0x01;
x0=x&0x01;
x1=(x>>1)&0x01;
x2=(x>>2)&0x01;
x3=(x>>3)&0x01;
x4=(x>>4)&0x01;
x5=(x>>5)&0x01;
x6=(x>>6)&0x01;
fprintf(F1,"%d,%d,%d,%d,%d,%d,%d,,%d,%d,%d,%d,%d,%d,%d\n",a0,a1,a2,a3,a4,a5,a6,x0,x1,x2,x3,x4,x5,x6);
}
fclose(F1);
return(0);
}
```

Once we have a truth table we determine the Prime Indicants (PIs). I use Logic Friday:

LogicFriday is a front end for Espresso by Richard Rudell (rudell@ic.Berkeley.EDU).

Here are the PIs table used to design the PLA:

So I was not wrong in saying that remapping a few keys is expensive.

(Now I did try adding the PLA after the "basic shift logic" but the result were just as bad.)

## Interface

The keyboard interface pretty basic, a byte with the D7 (Key Pressed) used for polling or an interrupt.

## Limitations

Note the missing Ctrl and Alt keys. So it will be up the the program to set how extended key codes are entered.

AlanX

## Discussions 