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A project log for Design and Implementation of a Prosthetic Hand

Prosthetic Device for People with Upper Limb Amputation Type Wrist Disarticulation

rodrigo-lozaRodrigo Loza 09/05/2016 at 19:540 Comments

1. Introduction

The Hackaday page has lots of projects that describe how to make prosthesis. Actually, there is a wide set of projects. Some that replicate a human hand, others that replicate a human leg and even some exoskeletons to enhance human movement. So, in order to design my own prosthesis i am going to make a summary of the "Open Source" devices i consider to be the best.

2. Antecedents

2.1 OpenBionics

I think this the best project in the "Open Source" bionic hand field. The novel design they have modeled allows adaptive grips, great movility and very low cost. They have a great tutorial on how to build his device.

They basically use linear actuators to pull tendons (made of string) and, thus, move the fingers. Here's a video that shows their device:

2.2 Biohand

Biohand seems to be a very accurate design. As his video show:

The thesis demonstrates that hacking commercial RC servomotors can be achieved and with his design it is possible to create linear actuators. Therefore, with those tools he was able to simulate tendons that move fingers in a human way. His design also included a robotic thumb. It was built using a servomotor to simulate abduction/adduction and the same linear actuar to simulate the flexion/extension of the finger.

The cost of the device is 400$, very cheap for such a functional prototype. As i read in the thesis and can be demonstrated by his videos, the user has enough functionality to perform some graspings and movements. This would allow the user the ability to perform some daily tasks such as getting dressed, eating, drinking and opening doors.

2.3 Dextra

Dextra is an amazing device also hosted here on Hackaday. This is a very representative video:

The design uses linear actuators to pull a tendon made of string. As he claims, this design would allow the user to perform adaptive grips. What i like about this design is that it is more compact and seems to require less power. The problem with Biohand was the use of rigid phalanges which limits the biomechanics of the device. Apart from that, the mechanical design is almost the same as the other prototypes.

3. Devices' Summary

After reading about the previous models, i decided to make a comparative table to summarize the following features: material, technique of construction, grasping functionality, movement functionality, DOFs and cost. The grasping and movement features will be scored using three parameters (low, medium, high).

DeviceMaterialWeightTechnique of ConstructionGrasping FunctionalityMovement FunctionalityDegrees of FreedomCost
OpenBionicsPLA, ABS335gFDMMedium Medium6132.5$
DextraPLA, ABSunknownFDMHighMedium15unknown
BiohandPLA, ABSunknownFDMHighMedium6100$

4. Discussion

Okay, so i checked all the devices that i found to be the most useful. I think they all present a trade-off between cost and functionality. Therefore, this feature gives me a good intuition about what i should do.

For what i've seen, there is missing information about the human hand anatomy. I think that making a log about this is necessary to summarize useful information that can be used for the design. It's just like biomimetics.

Other important feature i consider important is weight, i really liked Biohand 's discussion about the weight and size of current prosthesis. I agree with him in the fact that actual prosthesis might be heavy for users as a friend that has one claims. I think that user comfort is important, but it is better to sacrifice comfort for functionality. Eventually materials will become lighter, therefore, it's better to trade this feature. About the size, i think that personalized designs according to human proportions are adequate. That means 0.6% of the total mass of the body for men and 0.5% of the total mass of the body for women.

Now, i want to talk about the mechanical designs that i've seen in all the devices. Unfortunately, i am not a mechatronics or a mechanical engineer. In this sense, i have almost no experience with mechanisms or actuators. Nonetheless, for what i've read the devices rely on linear actuators that pull polymer strings and they just work as human tendons. The process seems to be kind of simple, pull the tendon and the finger should contract (this is called flexion in medicine).

Let's move to the hardware, i've seen that the hardware used was simple. Basic microcontrollers or microprocessors (as in Biohand) and motor drivers. This suggests that the hardware solution doesn't imply high processing requirements. Of course, limiting the scenario to a prosthesis that only enables movement without any kind of motor feedback or any complicated movement. In this sense, i think that my first designs will limit to the use of basic hardware.

Now, let's talk about the software. As in the hardware, this is simple. A short script to control the motors through their drivers. I've even seen people using Arduino for this task.

5. Conclusions

Discussions