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Steering input adjustments

A project log for Quadruped robot with 22 DoF

This is Quadbot 17, a work-in-progress quadruped robot with 22 degrees of freedom, based on Robotis AX-12 motors and a 3D-printed chassis.

dimitris-xydasDimitris Xydas 08/26/2018 at 13:580 Comments

Following on from the previous post on walking and steering, I realised that when moving the spine joints, the rear feet remain anchored to the ground, when it would be better if they rotated around the spine motors, to give a better turning circle for steering.

The reason behind why the feet remain fixed is because their targets are being defined in world coordinate space, so moving the spine won’t change the target.

There are advantages to defining the targets in world space for future work, when the robot knows more information about its environment. For example the legs can be positioned in the world in order to navigate upcoming terrain or obstacles. But for now, it is often useful to work in coordinates local to the base (front base for front legs, and rear base for rear legs), since in this way you don’t have to worry about the relative positioning of the front base w.r.t. rear.

I will eventually update the kinematics code so either world or local targets can be selected.

For now however, I have made an update to the code, so if the spine joint sliders, gaits or walking/steering inputs are used, the rear leg targets move with the spine. To explain this better visually:

Before

After

Another minor adjustment you might notice was the widening of the stance, to provide a larger support polygon. The walking gaits still need fine-tuning, as walking on the actual robot is still unstable and slow.

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