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Utilizing VR For Rapid Prototyping

A project log for Geometer

A Holistic Design Tool for Creating, Communicating and Manufacturing Advanced Human-Scale Forms for Design Pioneers and Producers

JasonDepenbrockJasonDepenbrock 10/24/2018 at 14:280 Comments

As our progress on the library of parts becomes more refined the need for validation beyond theoretical models for our kit of parts become more present. With the initial library completed, we did a 3D print of parts A-Z scaled down for easier printing and ability for play. Even scaled down, the current hiccups of prototyping for play on the physical level become apparent.

Printing many parts at once even generated some parts that had melded in the SLA print process, this may have been due to importing individually instead of as a group.

While the ability to physically manipulate parts is important to us, we looked for a middle ground that would allow us to generate parts at whim, while still being able to manipulate and play with forms at the human scale. We are utilizing VR to be able to play with and identify the strong points/Issues that arise when generating full scale objects out of our organic building blocks. We are currently using Gravity Sketch.

This only requires our objects to be converted to .OBJ. We are making these files available to anyone who would like to test or play with them as well.

We will update with examples of constructed models and a folder containing parts to start to address currently observed errors in assembly. 

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