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[E1][M] Concept4 modelling... started.

A project log for Tetent [gd0090]

An input device for quickly entering text and equations, gaming, drawing and cursor/6DoF movement.

kelvinakelvinA 08/16/2023 at 09:450 Comments

I haven't fully modelled Tetrinsic Concept3.2X2 yet, but I've modelled enough to start modelling Tetent Concept4.

Conveniently enough, I was able to download a .stp file of the 4.12" HMI display on Dwin's website and I managed to find a nice paint-line background to go onto it.

I like that this screen has a galvanised bezel, because it looks industrial (makes sense since it's "Industrial Grade") and it makes the non-inky blacks of LCD less apparent.

Then I placed components where they needed to go. To my suprise, if I just crop the square that has the screen and rotate by 45 degrees, I get:

Which reminds me of a very calming game I played years ago: Strata

Most influential £2.49 I ever spent.

Obviously, it could aslo be rotated 180 degrees so that more of the screen area encompasses the usable lengths of Tetrinsic, since Finger3 especially could use the extra 5mm:

Also, that Strata-esque view only works when looked straight above. When viewed from multiple angles in perspective, the chin-under-thumb configuration is better:

Anyway, I saw the above render for the first time and I was quite shocked because this looks like the kind of thing I'd expect to see as Pinterest concept inspiration and not "the best path forward considering my other conceptual prototypes failed in one way or another".

[18 Aug

If I focus on the active area (pretending that it exists in a vacuum) I can't envision a more ideal solution from an ergonomic and aesthetic perspective, whilst still being geometrically valid. The active area is probably 80*75mm (X*Y), as it feels that my Thumb1 is more comfortable with that extra 2.5mm of space.

Here are the reasons why I belive this Tetent concept is a good solution:

With this in mind, I can now assume that this is the goal. Thus, I've been trying to backtrack from this solution towards an implementation to see if I could obtain something smaller than the concept above. Unfortunately, I haven't, so I'll have to continue with the design I've already got in the works.

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