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[M] Finger5 Side Design

A project log for Tetent TimerSpy [gd0136]

A wearable PDA / smartwatch with a Tetent [gd0090] input method.

kelvinakelvinA 12/28/2022 at 14:310 Comments

[13:30] So I was going through the model timeline and then hit this hurdle: Finger5 is now lower than the main white surface. The main issue is that I need to ergonomically reach that Tetrinsic, but this face is also the second most seen behind the screen face.

Right now, I'm experimenting with using diamond columns instead of that half ( curve.

As I hoped, the columns look open and fresh. The connection to the front screen is iffy though. I can't just have a 4th square-diamond because I'm planning to route the power cable out of that small amount of space where the 2 white planes meet. 
This looked nice when looking from left to right up until the wider horizontal section meets the thinner vertical section.
Not sure about the look from this side, but I very much like how it looks from the top:

Going back to the first variation, I could fully connect the rectangles instead of stopping when I hit the top of the horz pane/slate:

Or perhaps a very large square is what's needed?
Ok and then a shallow cut inside?
Triangle?
Maybe it's a bit much compared to the ultra calm other side?:
This wall is also not helping with visuals:

Ok. How does the large square (no indent) and the southeast rectangle look on a desk?

Okay okay... Would be nicer if the large square lined up with the top face but it's promising
Mn. It looks unbalanced. Looks like I'm moving ahead with the large square or northeast rectangle.

[15:10] So I've gone in and redefined the main sketch so that everything lines up.

I'm thinking of a sweep here... a fillit there... some lofts too. It's kind of hard to 3D sketch with only 2 dimensions.

Or maybe, a simple slope?

Nah. This makes the Timespy look bigger than the first but more complex idea.

[15:40] I've hit another hurdle. I wanted to curve that chamfered edge so that I could have the rectangular ended face shown earlier in the log, but I also want to keep these two edges parallel:

There's nothing that actually needs to be in that chamfer area. It's just that this point (below) looks kind of sharp:

I guess I could chamfer it:
 One would rarely see Timespy from this angle anyway. But now I'm wondering if I should double down on the sharp+crisp edge look?
So close.
Hm that hasn't worked like I hoped it would.

[17:40] I've had a bit of a break, looked back and have done this for the design:

I'm wondering if I should drop the draft on the 2 diamonds that cross through Finger5:

I think a middle ground (that is, a smaller draft cut) is the best choice.

I'll do the Tetrinsic top covers (to prevent sliding the wrong chain) at another time. 

I just wanted to make sure that an aesthetic solution existed before going back to developing Tetrinsic, which I'm not making in a vacuum but for use in Tetent projects. Therefore, I want to know everything works for a concept before spending days working on a solution.

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