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[T][A] Virtual 4:3 monitors and official project status

A project log for T^2 TyMist [gd0138]

I need some virtual desktop monitors that offer 90PPD at 90Hz.

kelvinakelvinA 10/19/2022 at 19:060 Comments

[20:45]

Long story short, I'm going with the 2160x2160 panels, which will have 2160x1620px (and 1620x2160) virtual monitors with program icon pointers to show where windows on other desktops are. Was I expecting that AR goggles with the "Technology Squared" project branding was actually going to use square screens? No, but now it works out. For starters, 2160x2160 is less pixels that need to be driven than 3840x2160, and more versatile than the 1920x1080 screens found in all the latest AR glasses. 

I got to look at the large array of TV screens my university just happens to have, and the thing is that 2 16:9 screens almost looks square when stacked ontop of each other. I was comparing the visual difference between a 1:1 and 2:1 solution, to see where CanDoTheTaskApp and CanDoTheTaskBetter are. My conclusion that 1:1 is the former and 2:1 is the latter, in that 1:1 with my 4:3 desktop idea should be "good enough for science" and 2:1 would be this "the future is now, thanks to science" immersive view.

New name

Speaking of view, I was thinking that "T^2 TrueView" was probably a name that was exaggerating what the end product would likely be; it's the same idea as companies adding "Pro" to the end of their for-consumers-that-just-want-the-best-on-offer audience. After some thought, I wanted something that connoted ones own personal space free from the confines of a room, and eventually landed on TransparencyMist, or TyMist for short. It's also got an official project tag now (gd0138) since I feel I now have a solution I can persue.

"Transparency" is probably self esplanitory, but I thought of "Mist" because I like the idea of working in the middle of an empty park on a bright but foggy day, where everything further away progressively gets cloudier.Sunrise 98: Ault Park (Foggy Park, Foggy Forest, and ...Stemming from that thought, I'd like to incorporate one of those electric frosting panes into the headset, so that the background is like the "acrylic" or "mica" materials seen in Windows 10 and 11 respectively. I'd also like to incorporate something like a single LCD pixel to electronically dim the background too. I'm expecting both of these to be seperate layers.

GUI Concept

It seems 4:3 has gone out of fasion (well... even I still think of Windows XP and 7 when I think 4:3 monitors), so maybe that's why I haven't yet seen this idea proposed by AR manufacturer companes. I tried a custom 1620x2160 resolution on my 4K monitor at 100% scaling and it's actually quite nice for productivity. I wore my magnifying goggles that refocuses near objects (such as the screen) and slightly enlarges the image to further simulate AR goggles. I used it for a couple hours and thought that it was a good amount of pixels to get productivity work done (unlike 1080p). I could just-about comfortably see all parts of the screen without moving my head. 16:9 videos looked to have a decent size too; likely not as large as an NReal Air or similar, but those are more designed for consuming content, not making it.

Lets say were actually sitting at a park bench and there's an inbuilt CB1 or maybe #Tetent Timespy [gd0136] has HDMI out.

This is the idea that I have in mind. There'd be a 6 or 9 axis IMU that mainly tracks angular movement. Since I don't have enough pixels (nor do I want to dive into such complexities), the Desktop panels will have a bit of a snap-to-centre behaviour to them. Essentially,

BOM Price

I have a feeling that I solution could cost under £200, which is also the price my current screens were back in 2020. I think up to 9x90Hz virtual screens for the price of 1 is a good deal to me.

This is hoping that I could do something simple like [screen]->[fresnel lens]->[reflector pane]->[eye].

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