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Hook-Flash

A fishing game based on reflexes.

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A fishing game based on reflexes, with a real dedicated fishing rob. You need to fish the fishes at the rigth time but be carefull with the shoes. The more you fish, the more you gain points.

The game consists of fishing. You have a fishing rod with a hook. This hook is magnetic. There is also a base with a lake on it, with a button in the centre and a screen on the side. The hook is magnetised to the base at the level of the lake to activate the button. Once the hook activates the button, the game can begin. A catch will appear on the screen and a sound will play. There are three different sounds depending on the catch: a simple fish, a shark or a shoe. The aim of the game is to pull back on the fishing rod the instant you hear the sound or see the catch on the screen, in order to stop pressing the button and capture the catch. But you have to pull back on the rod quickly enough not to miss the catch. The bigger the catch, the more points it earns, and the faster you have to pull back on the rod: the fish earns five points, but must be caught in the second it appears, and the shark earns ten points but must be caught in the half-second it appears. But you have to be careful not to catch a shoe, which deducts three points. The aim is to score the most points. 

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  • 1 × A button The button will serv to inform the arduino card that the fishing rod is lifted.
  • 1 × A Arduino Uno R3 card It's the brain of the game that will use the code to play the game.
  • 1 × A breadboard It's more usefull for the cable management
  • 1 × A micro sd card reader It will serv to read the sounds files for the speaker.
  • 1 × MicroSD card (8go) The card contains the sounds files

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  • 1
    Step 1

    Assembly Steps:

    1. LCD Screen Connection:
      • Connect the SDA and SCL pins of the LCD to the corresponding SDA (A4) and SCL (A5) pins on the Arduino.
      • Connect VCC and GND pins of the LCD to the 5V and GND pins on the Arduino, respectively.
    2. SD Card Module Connection:
      • Connect the MOSI, MISO, and SCK pins of the SD card module to pins 11, 12, and 13 on the Arduino (for Uno).
      • Connect the CS (Chip Select) pin of the SD card module to pin 10 on the Arduino.
      • Connect the VCC and GND pins of the SD module to the 5V and GND pins on the Arduino.
    3. Speaker Connection:
      • Connect the positive lead of the speaker to a PWM pin on the Arduino (e.g., pin 9).
      • Connect the other lead of the speaker to GND.
    4. Button Connection:
      • Connect one pin of the button to pin 2 on the Arduino.
      • Connect the other pin of the button to the GND through a 10kΩ resistor.
    5. Software Preparation:
      • Format the microSD card to FAT16 or FAT32 and load it with audio files (WAV format, 8-bit, mono, 22050 Hz or less).
      • Insert the microSD card into the SD card module.
    6. Arduino Sketch:
      • Write and upload the Arduino sketch for your fishing game, ensuring the code correctly initializes and uses the I2C LCD and SD card module.
      • Test each component individually (LCD, SD card, button, speaker) to ensure they work before combining them in the game logic.

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