Dependant Zero
Equal Opposite
x+y=x(2) x+y=0
x(y)=x^2 x(y)=-1(x^2)
x/y=1 x/y=-1
Equal Opposite
0+0=0(2) 0+0=0
0(0)=0^2 0(0)=-1(0^2)
0/0 not=1 0/0 not=-1
inf^2=
inf(inf)=inf, inf/inf=1, 1(1)=1, 1/1=1
tf inf=1
tf in^2=1
inf^2=
[(inf+inf+inf...)*(inf+inf+inf...)*(inf+inf+inf...)...]=inf
tf inf^2=inf
inf^2=
0(0), 1(1), 2(2), 3(3)...=inf
tf inf^2=inf
0/inf^2
inf^2=
0(0), 1(1), 2(2), 3(3)...=inf
tf inf^2=inf
0/inf^2=
1/1, 1/inf, 1/inf
or
(1+0+0)/3=1/3
0/x=0, 0(x)=0, 0/0=x
8/2=4, 4(2)=8, 8/4=2
1/1=1, 1(1)=1, 1/1=1, -1/-1=1, -1/x=-1, (-1/1)=-1
(I checked this, over and over again, there's a nasty little switch there)
(1/3)/(1/3)=1{0/0}, (1/3)/1=1/3{0*x}, 1/3(1)=1/3{0/x},
-(1/3)/-(1/3)=1, -(1/3)/1=-1/3, -1/3(1)=-1/3
1(0/x)=-1(0/x)=
{
1(0/x)=
(1/3)/(1/3)=1{0/0}, (1/3)/1=1/3{0*x}, 1/3(1)=1/3{0/x},
-1(0/x)=
-(1/3)/-(1/3)=1, -(1/3)/1=-1/3, -1/3(1)=-1/3
1(0/x)=-1(0/x), 1/3 of the mathematical time:-(1/3)/-(1/3)=1, (1/3)/(1/3)=1
tf
[1/(0/x)=-1/(0/x)]=[(0*0)=x=-1(0*0)=-x]
0=1, -1
[1+sqrtx+(-1sqrtx)]/3=1/3
[-1+sqrtx+(-1sqrtx)]/3=-1/3
}
What this proves is that zero as an object is missing 1/3 of it's information, which can't be recovered, but that that missing information(1/3) is the only thing which exists in infinite two dimensional space. Thus, nothing couldn't have exploded to make the universe, unless it was infinite space.
Lamian Mechanics: The Ultra Uncertainty Principle
Lamian Mechanics
The Ultra Uncertainty Principle
Note: If you read the uncompleted post, it is the purple, so just skip past it, there is an actually awesome conclusion here.
Equal Opposite
x+y=x(2) x+y=0
x(y)=x^2 x(y)=-1(x^2)
x/y=1 x/y=-1
inf+inf=inf(2) inf+inf not=0
inf(inf)=inf^2 inf(inf) not=-1(inf^2)
inf/inf=1 inf/inf not=-1
Infinity behaves as does every finite number, it's equal to it's self. There are some strange conditions for inf^2:
inf^2=
inf(inf)=inf, inf/inf=1, 1(1)=1, 1/1=1
tf inf=1
tf in^2=1
inf^2=
[(inf+inf+inf...)*(inf+inf+inf...)*(inf+inf+inf...)...]=inf
tf inf^2=inf
inf^2=
0(0), 1(1), 2(2), 3(3)...=inf
tf inf^2=inf
but it is equal to it's self 2/3 of the mathematical time. In short, there are seperate negative and positive infinities most of the time.
Equal Opposite
*inf+0=inf(2), check inf+0=inf, not=0
0+inf=inf, not=0(2) 0+inf=inf, not=0
inf(0)=0, not=inf^2 inf(0)=0, not=-1(inf^2)
*0(inf)=0=0^2, check *0(inf)=-1(0^2), check
inf/0=? inf/0=?
0/inf=? 0/inf=?
These checks work 100% of the time with an infinite number of finite numbers, so infinity is equal to and opposite zero. What this proves is simple, infinity is asymmetric, so any number (including zero) within infinite space is in perfect and complete asymmetry.
Equal Opposite
0+0=0(2) 0+0=0
0(0)=0^2 0(0)=-1(0^2)
0/0 not=1 0/0 not=-1
0/x=1/(0/x)=0
0(0)=x, 1(1)=1
tf 0, x=1, 1/3 of the mathematical time.
or,
(1+sqrtx+(-1[sqrtx)])/3=1/3
So, the beginning of things can be expressed thus, without violating even the simple laws of mathematics:
0/inf^2
as:
0/x=1
and
inf^2=
inf(inf)=inf, inf/inf=1, 1(1)=1, 1/1=1
tf inf=1
tf in^2=1
inf^2=
[(inf+inf+inf...)*(inf+inf+inf...)*(inf+inf+inf...)...]=inf
tf inf^2=inf
inf^2=
0(0), 1(1), 2(2), 3(3)...=inf
tf inf^2=inf
0/inf^2=
1/1, 1/inf, 1/inf
or
(1+0+0)/3=1/3
To prove this correct, all one needs do is find a basic fundamental particle that looks like this:
Equal Opposite
0+0=0(2) 0+0=0
0(0)=0^2 0(0)=-1(0^2)
0/0 not=1 0/0 not=-1
It cancels out it's effect in three dimensional space 2/3 of the mathematical time, and that is what the Big Bang should theoretically be. Which should be terrifying for physics, because if their is a smallest thing, and I think this suggests there in fact is, physicists will only have the strange objects they can MAKE themselves to study, but they're right, it's all nothing in infinity.
There is but one question left for the salvation of a new smallest thing, as there may in fact be islands of zero stability as one looks to smaller and smaller things, or bigger and bigger things, as a Tesseract and Sectoract may in fact be two objects which can turn them selves inside out, but this is speculation.
Now for a student in school, it would be very entertaining to write this on a blackboard and tell your science teacher that you have in deed theoretically finished all possible homework and that all there is left for you to do is,
Equal Opposite
-inf+0=-inf(2) check -inf+0 not=0
0+-inf not=0(2) 0+-inf not=0
-inf(0) not=-inf^2 -inf(0) not=-1(-inf^2)
0(-inf)=0^2 check 0(-inf)=-1(inf^2) check
-inf/0 not=1 -inf/0 not=-1
0/-inf not=1 0/-inf not=-1
-infinity and zero are equal 1/3 of the mathematical time, and two thirds of the mathematical time, all objects in infinity squared are equal to zero, and all objects relative to infinity are equal to:
Inf+x=inf, x=0,
Inf/x=inf, x=1
Inf/x=inf, x=1
x/inf=0, x=<inf***
***This is the condition which results in this:
x/inf= 0.000…1 Sz
equal Opposite
Sz+Sz=Sz(2) Sz+Sz=0
Sz(Sz)=Sz^2 Sz(Sz) not=-1(Sz^2)
Sz/Sz=1 Sz/Sz not=-1
This makes negative and positive zero’s, as there are two ways to arrive at zero, add two exact opposites, and divide by zero.
*inf+0=inf(2), check inf+0=inf, not=0
0+inf=inf, not=0(2) 0+inf=inf, not=0
inf(0)=0, not=inf^2 inf(0)=0, not=-1(inf^2)
*0(inf)=0=0^2, check *0(inf)=-1(0^2), check
inf/0 not=1 inf/0 not=-1
0/inf not=1 0/inf not=-1
Equal Opposite
-inf+0=-inf(2) check -inf+0 not=0
0+-inf not=0(2) 0+-inf not=0
-inf(0) not=-inf^2 -inf(0) not=-1(-inf^2)
0(-inf)=0^2 check 0(-inf)=-1(inf^2) check
-inf/0 not=1 -inf/0 not=-1
0/-inf not=1 0/-inf not=-1
equal Opposite
Sz+Sz=Sz(2) Sz+Sz=0
Sz(Sz)=Sz^2 Sz(Sz) not=-1(Sz^2)
Sz/Sz=1 Sz/Sz not=-1
0.000...1+0=0.000...1(2) 0.000...1+0=0
0+0.000...1=0(2) 0+0.000...1=0
0.000...1(0)=0.000...1^2 0.000...1(0) not=-1(0.000...1)
0(0.000...1)=0^2 0(0.000...1)=-1(0^2)
0.000...1/0 not=1 0.000...1/0 not=-1
0/0.000....1 not=1 0/0.000....1 not=-1
There are only two ways to arrive at zero:
Add two exact opposites, and divide by infinity, but the two methods produce different zero's. There is a third way to arrive at zero, which would produce something else:
Equal Opposite
*inf+0=inf(2), check inf+0=inf, not=0
0+inf=inf, not=0(2) 0+inf=inf, not=0
inf(0)=0, not=inf^2 inf(0)=0, not=-1(inf^2)
*0(inf)=0=0^2, check *0(inf)=-1(0^2), check
inf/0 not=1 inf/0 not=-1
0/inf not=1 0/inf not=-1
Equal Opposite
-inf+0=-inf(2) check -inf+0 not=0
0+-inf not=0(2) 0+-inf not=0
-inf(0) not=-inf^2 -inf(0) not=-1(-inf^2)
0(-inf)=0^2 check 0(-inf)=-1(inf^2) check
-inf/0 not=1 -inf/0 not=-1
0/-inf not=1 0/-inf not=-1
Infinity and negative infinity are the only two numbers which check as equal to zero, which should be why they produce a zero when dividing.
(0/Inf)+(0/-inf)=Sz-Sz=0, because one is taking the two smallest things possible and canceling them out with each other as,
0.000...1 must be the smallest thing possible, which when measured in zero's properties is:
Equal Opposite
0+0=0(2) 0+0=0
0(0)=0^2 0(0)=-1(0^2)
0/0 not=1 0/0 not=-1
0/x=1/(0/x)=0
0(0)=x, 1(1)=1
tf 0, x=1, 1/3 of the mathematical time.
or,
(1+sqrtx+(-1[sqrtx)])/3=1/3
equal to one third, and would have the properties of canceling out it's effect 2/3 of mathematical time. So tiniest zero is equal to:
Sz-Sz is equal to nothing, because the one third root of zero doesn't exist:
There is no possible way to arrive at zero, this must be the Ultra Uncertainty principle
True zero must be infinity-infinity, inf-inf, because:
Equal Opposite
*inf+0=inf(2), check inf+0=inf, not=0
0+inf=inf, not=0(2) 0+inf=inf, not=0
inf(0)=0, not=inf^2 inf(0)=0, not=-1(inf^2)
*0(inf)=0=0^2, check *0(inf)=-1(0^2), check
inf/0 not=1 inf/0 not=-1
0/inf not=1 0/inf not=-1
Equal Opposite
-inf+0=-inf(2) check -inf+0 not=0
0+-inf not=0(2) 0+-inf not=0
-inf(0) not=-inf^2 -inf(0) not=-1(-inf^2)
0(-inf)=0^2 check 0(-inf)=-1(inf^2) check
-inf/0 not=1 -inf/0 not=-1
0/-inf not=1 0/-inf not=-1
Zero is NOT the sum of two exact opposites, as there is no practical real world mathematical way to arrive at two exact opposites. Zero is the sum of a positive infinity, and a negative infinity.
It's very simple to understand once you see it: +1/3 is the absolute smallest division of space possible:
Equal Opposite
0+0=0(2) 0+0=0
0(0)=0^2 0(0)=-1(0^2)
0/0 not=1 0/0 not=-1
0/x=1/(0/x)=0
0(0)=x, 1(1)=1
tf 0, x=1, 1/3 of the mathematical time.
or,
(1+sqrtx+(-1[sqrtx)])/3=1/3
This division of space can be detected in infinite space:
0/inf^2
as:
0/x=1
and
inf^2=
inf(inf)=inf, inf/inf=1, 1(1)=1, 1/1=1
tf inf=1
tf inf^2=1
inf^2=
[(inf+inf+inf...)*(inf+inf+inf...)*(inf+inf+inf...)...]=inf
tf inf^2=inf
inf^2=
0(0), 1(1), 2(2), 3(3)...=inf
tf inf^2=inf
0/inf^2=
1/1, 1/inf, 1/inf
or
(1+0+0)/3=1/3
But in doing so, there is only Sz possible(Sz=0.000...1):
equal Opposite
Sz+Sz not=Sz(2) Sz+Sz not=0
Sz(Sz)=Sz^2 Sz(Sz) not=-1(Sz^2)
Sz/Sz=1 Sz/Sz not=-1
0.000...1+0 not=0.000...1(2) 0.000...1+0=0
0+0.000...1=0(2) 0+0.000...1=0
0.000...1(0)=0.000...1^2 0.000...1(0) not=-1(0.000...1^2)
0(0.000...1)=0^2 0(0.000...1)=-1(0^2)
0.000...1/0 not=1 0.000...1/0 not=-1
0/0.000....1 not=1 0/0.000....1 not=-1
Which is a zero that can be positive or negative, but when summing together these positive and negative zeros, one must assume that they are in fact the smallest things possible, and thus can't make a zero, but just nothing. So, you are left with Infinity-Infinity being the only possible way to arrive at zero.
Equal Opposite
*inf+0=inf(2), check inf+0=inf, not=0
0+inf=inf, not=0(2) 0+inf=inf, not=0
inf(0)=0, not=inf^2 inf(0)=0, not=-1(inf^2)
*0(inf)=0=0^2, check *0(inf)=-1(0^2), check
inf/0 not=1 inf/0 not=-1
0/inf not=1 0/inf not=-1
+
Equal Opposite
-inf+0=-inf(2) check -inf+0 not=0
0+-inf not=0(2) 0+-inf not=0
-inf(0) not=-inf^2 -inf(0) not=-1(-inf^2)
*0(-inf)=0^2 check *0(-inf)=-1(inf^2) check
-inf/0 not=1 -inf/0 not=-1
0/-inf not=1 0/-inf not=-1
=>0< as:
Equal Opposite
0+0=0(2) 0+0=0
0(0)=0^2 0(0)=-1(0^2)
0/0 not=1 0/0 not=-1
A black hole is when two Objects can no longer interact with one another in three dimensional space, so the question then is: Is a black hole a physical zero, or is it just divided space?
The rational answer is that the universe has a particle horizon which will expand forever, and is thus an infinite distance from the Perceiver, so: The opposite side of a black hole's singularity in three dimensional space from an observing perspective doesn't exist, making the event horizon the particle horizon in the middle of space, which is expanding, for theoretically ever. Since two Objects which collide with a total force which would make it impossible for them to interact with each other or anything else again in space, a three dimensional zero, should be a black hole.
But when you check it mathematically:
[(1/[0/x])*m]/inf^2)=
This seems also reasonable for what a black hole is, but so does this:
[(1/[0/x])*m]
Time
(1/[0/x])/inf^2)=1/3m, which fits in with the idea that 1/3 of the information of a tesseract is lost, as:
and gravity bends light around the event horizon. 1-1=0, >0<,
Equal Opposite
0+0=0(2) 0+0=0
0(0)=0^2 0(0)=-1(0^2)
0/0 not=1 0/0 not=-1
But to get there, to be accurate enough to make two opposites, one needs two opposite infinities:
...-3, -2, -1, 0, 1, 2, 3...,
and a black hole which has a Five dimensional radius which exceeds the particle horizon is the only thing which does that. Black holes are five dimensional objects, at least.
>0<, zero is ONLY the sum of ANY two opposite infinities.
The conclusion I draw from this is simple: If black holes are in fact:
Equal Opposite
0+0=0(2) 0+0=0
0(0)=0^2 0(0)=-1(0^2)
0/0 not=1 0/0 not=-1
Than because of Hawking Radaition, black holes evaporate, and since I determine that black holes are in fact the particle and light horizons, as black holes evaporate in local space over time, the expansion of the universe will accelerate, but since the Multi Bang sets what determines object existence relative to other objects as the speed of light, that speed is probably a varryable derivitive of two dimensional horizon determination of black hole obscuring the 'beyond'.
In short, the multiverse is collapsing, into it's self, at every point, and things which appear to be moving away from the observer, are actually just collapsing onto the point of the observer slower, than everything else to small to observe.
Zero
Solving for x (unknown)
Determining what objects are relative to infinity:
{
Inf+x=inf, x= 0
x-inf=-inf, x=0
-x-inf=-inf, x=0
-inf+x=-inf, x=0
}
{
inf(x)=inf, x=1
inf(-x)=-inf, -x=-1
}
{
inf/x=inf, x=1
inf/-x=-inf, -x=-1
-inf/x=-inf, x=1
-inf/-x=inf, -x=-1
}
{
x/inf=0.000...1, x=?
x/-inf=-0.000...1, x=-?
-x/inf=-0.000...1, x=?
-x/-inf=0.000...1, x=-?
}
It's broken, but I can say all objects, relative to infinity are equal to 1, -1, 0 and Sz(shown below), relative to infinity, that's all there is.
Sz=x/inf=0.000...1
Equal Opposite
Sz+Sz=Sz(2) Sz+Sz=0
Sz(Sz)=Sz^2 Sz(Sz) not=-1(Sz^2)
Sz/Sz=1 Sz/Sz not=-1
Equal (i) Opposite
0.000...1+0 not=0.000...1(2) 0.000...1+0 not=0
0+0.000...1=0(2) 0+0.000...1=0
0.000...1(0) not=0.000...1^2 0.000...1(0) not=-1(0.000...1^2)
0(0.000...1)=0^2 0(0.000...1)=-1(0^2)
0.000...1/0 not=1 0.000...1/0 not=-1
0/0.000....1 not=1 0/0.000....1 not=-1
Equal (ii) Opposite
0.000...1+x not=0.000...1(2) 0.000...1+x not=0
x+0.000...1 not=x(2) x+0.000...1 not=0
0.000...1(x) not=0.000...1^2 0.000...1(x) not=-1(0.000...1^2)
x(0.000...1) not=x^2 x(0.000...1) not=-1(x^2)
0.000...1/x not=1 0.000...1/x not=-1
x/0.000....1 not=1 x/0.000....1 not=-1
Equal Opposite
0+x=0(2) 0+x=?
x+0=? x+0=?
0(x)=0^2 0(x)=-1(0^2)
x(0)=? x(0)=?
0/x not=1 0/x not=-1
x/0 not=1 x/0 not=-1
Equal Opposite
Inf+x=inf(2) inf+x not=0
x+inf not=x(2) x+inf not=0
inf(x)=inf^2 inf(x) not=-1(inf^2)
x(inf) not=x^2 x(inf) not=-(inf^2)
inf/x not=1 inf(x) not=-1
x/inf not=1 x/inf not=-1
There is no way to produce an absolute zero here, except for the method below:
Equal Opposite
*inf+0=inf(2), check inf+0=inf, not=0
0+inf=inf, not=0(2) 0+inf=inf, not=0
inf(0)=0, not=inf^2 inf(0)=0, not=-1(inf^2)
*0(inf)=0=0^2, check *0(inf)=-1(0^2), check
inf/0 not=1 inf/0 not=-1
0/inf not=1 0/inf not=-1
+
Equal Opposite
-inf+0=-inf(2) check -inf+0 not=0
0+-inf not=0(2) 0+-inf not=0
-inf(0) not=-inf^2 -inf(0) not=-1(-inf^2)
*0(-inf)=0^2 check *0(-inf)=-1(inf^2) check
-inf/0 not=1 -inf/0 not=-1
0/-inf not=1 0/-inf not=-1
=>0<,
inf-inf=>0<
Solving 0/x, divided space:
Equal Opposite
0+0=0(2) 0+0=0
0(0)=0^2 0(0)=-1(0^2)
0/0 not=1 0/0 not=-1
0/x=0, 0(x)=0, 0/0=x
8/2=4, 4(2)=8, 8/4=2
1/1=1, 1(1)=1, 1/1=1, -1/-1=1, -1/x=-1, (-1/1)=-1
(I checked this, over and over again, there's a nasty little switch there), as divided space zero is equal to one, or negative one, equally. Integers are a black hole.
(1/3)/(1/3)=1{0/0}, (1/3)/1=1/3{0*x}, 1/3(1)=1/3{0/x}, -(1/3)/-(1/3)=1, -(1/3)/1=-1/3, -1/3(1)=-1/3
1(0/x)=-1(0/x)=
{
1(0/x)=
(1/3)/(1/3)=1{0/0}, (1/3)/1=1/3{0*x}, 1/3(1)=1/3{0/x},
-1(0/x)=
-(1/3)/-(1/3)=1, -(1/3)/1=-1/3, -1/3(1)=-1/3
1(0/x)=-1(0/x), 1/3 of the mathematical time:-(1/3)/-(1/3)=1, (1/3)/(1/3)=1
tf
[1/(0/x)=-1/(0/x)]=[(0*0)=x=-1(0*0)=-x]
0=1, -1
[1+sqrtx+(-1sqrtx)]/3=1/3
[-1+sqrtx+(-1sqrtx)]/3=-1/3
}
One third of the mathematical time 1/3 of zero is lost.
tf:
Zero as:
Equal Opposite
0+0=0(2) 0+0=0
0(0)=0^2 0(0)=-1(0^2)
0/0 not=1 0/0 not=-1
(Nasty little switch, reality at it's deepest level inverts freely, but Zootroy is Th^3 ><0>)
It's All Backwards
Space is 1/3 on at all times:
{
inf^2=
inf(inf)=inf, inf/inf=1, 1(1)=1, 1/1=1
tf inf=1
tf inf^2=1
inf^2=
[(inf+inf+inf...)*(inf+inf+inf...)*(inf+inf+inf...)...]=inf
tf inf^2=inf
inf^2=
0(0), 1(1), 2(2), 3(3)...=inf
tf inf^2=inf
inf^2=
1/1, 1/inf, 1/inf
or
(1+0+0)/3=1/3
}
There is ONLY an Off switch, and like a memory dump, that off switch is This:
Equal Opposite
0+0=0(2) 0+0=0
0(0)=0^2 0(0)=-1(0^2)
0/0 not=1 0/0 not=-1
Zero is it's own opposite 2/3 of the mathematical time, and the remainder, everything else is lost:
0/x=0, 0(x)=0, 0/0=x
8/2=4, 4(2)=8, 8/4=2
1/1=1, 1(1)=1, 1/1=1, -1/-1=1, -1/x=-1, (-1/1)=-1
(I checked this, over and over again, there's a nasty little switch there)
(1/3)/(1/3)=1{0/0}, (1/3)/1=1/3{0*x}, 1/3(1)=1/3{0/x}, -(1/3)/-(1/3)=1, -(1/3)/1=-1/3, -1/3(1)=-1/3
1(0/x)=-1(0/x)=
{
1(0/x)=
(1/3)/(1/3)=1{0/0}, (1/3)/1=1/3{0*x}, 1/3(1)=1/3{0/x},
-1(0/x)=
-(1/3)/-(1/3)=1, -(1/3)/1=-1/3, -1/3(1)=-1/3
1(0/x)=-1(0/x), 1/3 of the mathematical time:-(1/3)/-(1/3)=1, (1/3)/(1/3)=1
tf
[1/(0/x)=-1/(0/x)]=[(0*0)=x=-1(0*0)=-x]
0=1, -1
[1+sqrtx+(-1sqrtx)]/3=1/3
[-1+sqrtx+(-1sqrtx)]/3=-1/3
}
The above, seems to describe the following chart mathematically:
When an off switch is triggered, everything is lost to uncertianty, as above. Equal Opposite
*inf+0=inf(2), check inf+0=inf, not=0
0+inf=inf, not=0(2) 0+inf=inf, not=0
inf(0)=0, not=inf^2 inf(0)=0, not=-1(inf^2)
*0(inf)=0=0^2, check *0(inf)=-1(0^2), check
inf/0 not=1 inf/0 not=-1
0/inf not=1 0/inf not=-1
+
Equal Opposite
-inf+0=-inf(2) check -inf+0 not=0
0+-inf not=0(2) 0+-inf not=0
-inf(0) not=-inf^2 -inf(0) not=-1(-inf^2)
*0(-inf)=0^2 check *0(-inf)=-1(inf^2) check
-inf/0 not=1 -inf/0 not=-1
0/-inf not=1 0/-inf not=-1
=>0<,
inf-inf=>0<
Some kind of hyper dimensional axis, giving me access to a hyperdimensional axis(((Cough,ee))) Shhh....(sometimes, a googley eyed scarry dog like thing comes from my computer chair when I'm in bed, but there are no ghosts, and this isn't how to calculate a hyperdimensional axis, because that's crazy talk:-)
0, 0+1=2, 0+1+2=3, 0+1+2+3=6, 0+1+2+3+4=10... inf
one digit, two digits, three digits, four digits, five digits, >infinity/infinity=0.000...1, infinity
>>=<<0>, 0abcd, to the last one for ever. >==<<0.000...1>