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07/16/15 or 16/07/15 update

A project log for Functional Pipboy controller for Fallout

Plan on turning a controller into a Pipboy for Fallout. The Pipboy would be fully functional for a player.

karlKarl 07/17/2015 at 04:070 Comments

07/16/15

update on arduino vs raspberry vs just wires: the guy (at the electronics store) thinks the simplest way (not involving any programming) would be to simply wire two controllers together. He'd rather run with the arduino if I'm not also building a screen (using a cell phone). The raspberry would be if I wanted the full experience because then I can get a raspberry tiny screen and fit that into the pipboy.

Okay, so as I sat there thinking this over I realized a couple things: a lot of folks are pushing for a more thinking machine for their suggestions whereas I last programmed using BASIC on an Apple IIe 20+ years ago. Tad rusty with software manipulation.

Also more electricity = more power sapped = more heat generated

If I have to run a battery pack for the Pip-troller in any way shape or form I don't want it to go dry immediately. One of the comments that stuck with me from other Pip-boy builds (these were all costume purpose only) was “I hooked it up to play the GNR soundtrack but it sucked the battery dry in an (hour?) so I ended up walking around with this heavy dead weight on my arm all day.”

If I put a speaker/phone in this for the screen and music, I don't want that same issue.

For this reason, unless someone can come up with a much greater reason to start pulling out the Arduino 2560 or a Raspberry (especially since I'd have to re-learn programming) I'm probably leaning to a hack job that links the buttons and dials of the pip-troller to the play-troller.

Functionally this is no different a concept than the NES Powerglove of yesteryear, a much maligned and stupidly executed peripheral by all accounts.

The thing that keeps stumping me for a direct-wiring hack is how to wire the thumbsticks. If I can wire one, I can wire both, and, unfortunately, I MUST wire one. The left stick is paramount to menu operation.

Main problem for wiring:

Any ideas on emulating/hacking the thumbstick wiring?

Main problem for arduino/rasberry:

Any volunteers to program these?

****ATTN

***EDIT

In reviewing the requirements and double checking all inputs on the menus in-game I do NOT need to re-create EITHER thumbstick! I can begin this project tomorrow. I'll see if I can find some cheap controllers and start tearing them apart.

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