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*UPDATE* 10/08/15 or 08/10/15

A project log for Functional Pipboy controller for Fallout

Plan on turning a controller into a Pipboy for Fallout. The Pipboy would be fully functional for a player.

karlKarl 10/09/2015 at 01:220 Comments

We've decided on the direction we're taking: we're going to use

clay to create a new Pipboy model, cutting it and crafting it into

shape. Then we'll use that to create a mold and then we can produce

multiple Pipboys accordingly, with the electrical being done by hand

afterwards. The top "box" of the Pipbody, the electronics area, etc,

will all be separate than the arm bracer and will attach via a universal

plate for the arm bracer, allowing for universal "boxes" AND

accommodate different thickness arms. The arms will be done separate but

will, once again, be prettied up and designed to look the same while

being different sized for different people.

We'll be flipping the controls on the Pipboy around for Right handers

(in research and in practice the Pipboy in game is actually a left

handed Pipboy so it is mounted on the wrong arm, per the Dev's

themselves) and adding a new 3 position switch between the geiger

counter and the knob which will account for the left and right shoulder

buttons which swap between STATS/ITEMS/DATA and the corresponding

backlit buttons will now be the X, Y, A buttons that are used by the

player to equip/use/select, drop, and repair while inside the menus.

See new pic below



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