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Pretty software-only lines (not hardware yet)

A project log for FPGA-based GPU as high speed learning platform

FPGA-based GPU and sprite engine with burst optimized design, implemented across several FPGA platforms and memory systems.

Ian HanschenIan Hanschen 10/17/2015 at 08:120 Comments

Tonight I improved software batch performance over JTAG and wrote some eye candy. Tested the hardware color fill and BLT paths, device bitmaps, etc.

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