device bitmaps work better

A project log for FPGA-based GPU as high speed learning platform

FPGA-based GPU and sprite engine with burst optimized design, implemented across several FPGA platforms and memory systems.

Ian HanschenIan Hanschen 10/18/2015 at 06:500 Comments

more device bitmap testing, fixed some batch issues, learned how to use signaltap, fixed some synchronization bugs, added a fifo for the gpu for less sleep() guesswork on the client side.