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5277 Results for "%EA%B0%95%EB%82%A8%EC%9C%A0%ED%9D%A5%E3%80%8Eoio_%EF%BC%94%EF%BC%96%EF%BC%94%EF%BC%98_%EF%BC%90%EF%BC%99%EF%BC%93%EF%BC%90%E3%80%8F%C2%B1%EC%84%A0%EB%A6%89%EB%A0%88%EA%B9%85%EC%8A%A4%EB%A3%B8 %E2%88%81%EA%B0%95%EB%82%A8%EB%A3%B8 %3C%EA%B0%95%EB%82%A8%EB%A3%B8%EC%8B%B8%EB%A1%B1%2B %EC%84%A0%EB%A6%89%EB%9E%80%EC%A0%9C%EB%A6%AC%E2%88%8F %EC%84%A0%EB%A6%89%EB%A3%B8%EC%8B%B8%EB%A1%B1%E2%88%91 %EC%84%A0%EB%A6%89%EC%85%94%EC%B8%A0%EB%A3%B8 %EC%84%A0%EB%A6%89%EC%9C%A0%ED%9D%A5 %E2%88%83%EA%B0%95%EB%82%A8%EB%9E%80%EC%A0%9C%EB%A6%AC%3E %EA%B0%95%EB%82%A8%EC%85%94%EC%B8%A0%EB%A3%B8%E2%88%88 entire"

  • Access SD Cards from the PSoC

  • I'm going to create a stand-alone PSoC project to use the PSoC to read SD cards. I'm going to start with the hardware defines for this project (which should leave the Z80 hardware pins unmolested) and just not download code. For the software piece, I...
  • ALU and Instruction Set

  • Hardware testing is complete on all the jump and branch instructions. So that's the first 8 out of 256 instructions tested! The next 24 are loading operands. These should work fine since the jump/branch instructions are also loading operands in order...
  • Timing & camera settings

  • Got some more packets with timing values for key bits. 8e/ff 8e/b5 de/4c 8e/e5 0d/ff 8e/a9 91/25 8e/a1 2b/f8 2b/a5 00/2c 8e/b9 00/80 8e/bd 18/00 69/23 23/99 ff/fb 02/ff 8e/f9 55/ff 8e/f7 7b/ff 8e/b3 00/12 00/46 00/2f 00/f5 57/ff 49/ff 5c/ff 0f/ff 00/be...
  • Mega Sudoku

  • ResearchCreating Sudoku Puzzles - This looks most promising!Sudoku Puzzles Generating: from Easy to EvilHow can I generate Sudoku Puzzles? - Create it outside the app, then obfuscate it5 ways to create a Sudoku - Validate that puzzle is solvable each...
  • 10/8/23 Update

  • Here are some "Quickstart" instructions for the Menu, BASIC, VTL2, and Visual/02 programs in Mike Riley's alternate program ROM. They're not a full manual yet, but will get you started and give you a "taste" of vintage programs and languages. A Quickstart...
  • MIKBUG Commands

  • MIKBUG (Smithbug) has the following case-sensitive commands. ; V VIEW MEMORY; E CHANGE MEMORY; M MOVE MEMORY; I FILL MEMORY; F FIND  ; D DISASSEMBLE CODE; & S1 LOAD PROGRAMME; G GO TO PROGRAM; J JUMP TO TARGET PROGRAM ; T TRACE PROGRAM; K CONTINUE...
  • Cyrillic alphabets in Terminal-BASIC output

  • My friend Dylan Brophy inspired me to investigate the ability to output the cyrillic text using different output devices, supported by Terminal-BASIC. 1. Using symbols others then capital latin in identifiers not possible and unnecessary. 2. USART output....
  • Combat AI

  • How It Works Brief Summary I started with a well-known disassembly of Combat (by Harry Dodgson, later improved by Nick Bensema and Roger Williams). To this, I added a K-nearest neighbor algorithm that uses examples from a training dataset to make a...
  • The Keyboard

  • Before I start this log on the keyboard I should mention that I'm in the process of putting all of my writings and software on the Video Writer on a small website. The following is an almost direct copy of what will be the article about the keyboard......
  • Native-C PIC32 color video on TV

  • Native C compiler (smaller C) with Color text TV system. Under a tiny memory, libraries are hard to link, so library such print, filesystem is on the flash and call from function-table. PS/2 keyboard(US, Japanese) can be used. Library for Color Video...