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597 Results for "%E3%80%8A%EC%B5%9C%EC%A0%80%EA%B0%80 O1O%CE%9E5793%CE%9E7458%E3%80%8B %EA%B0%95%EB%82%A8%EC%95%84%EC%9D%B4%EB%A6%B0%EC%8B%9C%EC%8A%A4%ED%85%9C%E3%86%8B %EA%B0%95%EB%82%A8%EC%95%84%EC%9D%B4%EB%A6%B0%EC%85%94%EC%B8%A0%EB%A3%B8applause%EA%B0%95%EB%82%A8%EC%95%84%EC%9D%B4%EB%A6%B0%EC%8B%9C%EC%8A%A4%ED%85%9C%EA%B0%95%EB%82%A8%EC%95%84%EC%9D%B4%EB%A6%B0%EC%8B%9C%EC%8A%A4%ED%85%9C%EC%8B%A0%EC%82%AC%EC%95%84%EC%9D%B4%EB%A6%B0%EC%A3%BC%EB%8C%80caught %EA%B0%95%EB%82%A8%EC%95%84%EC%9D%B4%EB%A6%B0%E3%8F%87%E3%85%97%EA%B0%95%EB%82%A8%EC%95%84%EC%9D%B4%EB%A6%B0queer"

  • Access SD Cards from the PSoC

  • I'm going to create a stand-alone PSoC project to use the PSoC to read SD cards. I'm going to start with the hardware defines for this project (which should leave the Z80 hardware pins unmolested) and just not download code. For the software piece, I...
  • ALU and Instruction Set

  • Hardware testing is complete on all the jump and branch instructions. So that's the first 8 out of 256 instructions tested! The next 24 are loading operands. These should work fine since the jump/branch instructions are also loading operands in order...
  • Cyrillic alphabets in Terminal-BASIC output

  • My friend Dylan Brophy inspired me to investigate the ability to output the cyrillic text using different output devices, supported by Terminal-BASIC. 1. Using symbols others then capital latin in identifiers not possible and unnecessary. 2. USART output....
  • 10/8/23 Update

  • Here are some "Quickstart" instructions for the Menu, BASIC, VTL2, and Visual/02 programs in Mike Riley's alternate program ROM. They're not a full manual yet, but will get you started and give you a "taste" of vintage programs and languages. A Quickstart...
  • Timing & camera settings

  • Got some more packets with timing values for key bits. 8e/ff 8e/b5 de/4c 8e/e5 0d/ff 8e/a9 91/25 8e/a1 2b/f8 2b/a5 00/2c 8e/b9 00/80 8e/bd 18/00 69/23 23/99 ff/fb 02/ff 8e/f9 55/ff 8e/f7 7b/ff 8e/b3 00/12 00/46 00/2f 00/f5 57/ff 49/ff 5c/ff 0f/ff 00/be...
  • Combat AI

  • How It Works Brief Summary I started with a well-known disassembly of Combat (by Harry Dodgson, later improved by Nick Bensema and Roger Williams). To this, I added a K-nearest neighbor algorithm that uses examples from a training dataset to make a...
  • Days 3,4,5: Eureka, sound and images found!

  • 1. Toolchain not found After stepping away few days far from my PC for family reason, I resumed my activities on the Tsykuyomi project.So I started by reading the https://github.com/WHhkwong/SIPI_Bear_playback code and looking for a SNC7001A Toolchain/SDK...
  • The Keyboard

  • Before I start this log on the keyboard I should mention that I'm in the process of putting all of my writings and software on the Video Writer on a small website. The following is an almost direct copy of what will be the article about the keyboard......
  • INFORMED HEX DUMP

  • 66 03 60 4D F5 66 03 C0 SOH DE 1D 40 E5 #62 E7 41 EE 70 48 4F 52 50 43 35 33 32 34 37 36 19 06 22 06 22 SOH10 46 30 46 19 SOH42 70 40 40 40 40 40 40 30 30 31 38 30 33 35 33 32 34 37 36 4B 08 08 DC C1 C1 32 DC C1 C1 32 42 B4 42 B4 02 SOH02 02 02...