Force feedback using a braking system

Joey Campbell wrote 11/23/2016 at 11:58 0 points

Hi I'm trying to make a moveable object where the level of difficulty required to push the object can be controlled from within a game engine. [Cube size 1m³, room size 10m³].

The idea would the attributes of the physical box would mimic those of a similar sized virtual cube in the game environment ie. the virtual box would move easily over a virtual surface such as ice but require more exertion over a surface such as gravel.

I want the movement of the physical box to mimic the virtual friction  level in the game environment so that the level of exertion required to push the box changes during game play and can be dynamically altered from the game engine in realtime.

The only hardware setup I can think of using is placing wheels on a 1m³ crate and attaching an electromagnetic or electromechanical wheel/brake system. The level of brake friction would be altered using an arduino controller. Unfortunately I can only source brake/wheel systems for remote controlled small toy cars whereas I need something larger and robust which would withstand greater exertion/pressure.

The project is flexible in so far as it doesn't need to be a box or use wheels but it does need to be movable.

If anyone knows where I could source a more robust brake/wheel system or
if anyone knows of a better solution I'd appreciate any feedback.