_glcd_graphics.h

It implements the glcd interfacing and graphics routines

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character_map.h

It stores the character maps for variable width tahoma font.

plain - 28.14 kB - 11/29/2017 at 11:51

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timer.h

It implements precise timer accurate upto 1 us.

plain - 2.30 kB - 11/29/2017 at 11:51

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images.h

It stores the monochrome bitmap arrays for splash images.

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game_logic.c

It implements the game logic.

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ext_int.h

It implements vectored interrupts for user input.

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