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2615 Results for "%E3%80%8A%EB%AC%B8%EC%9D%98 OIO-5793-7458%E3%80%8B the33%EA%B0%80%EB%9D%BC%EC%98%A4%EC%BC%80%D1%86 %E3%80%8A%EB%AC%B8%EC%9D%98 OIO-5793-7458%E3%80%8B %E3%83%8Bjim%E3%85%99the33%EC%85%94%EC%B8%A0%EB%A3%B8%EC%84%A0%EB%A6%89%EB%A0%88%EA%B9%85%EC%8A%A4%EB%A3%B8%C4%B8fire the33%EA%B0%80%EB%9D%BC%EC%98%A4%EC%BC%80%EC%84%A0%EB%A6%89the33 the33%EB%9E%80%EC%A0%9C%EB%A6%AC%EB%A3%B8%E3%82%A1%EA%B0%95%EB%82%A8the33%E3%8E%8Fpointed%E3%83%A9"

  • Building a CP/M System Disk

  • Building a CP/M System Disk To avoid rewriting the assembler codes for ccp, bdos and cbios so that they can co-exist in the same file. I can append the i8hex files and remove the "end of file markers". To make the hex file more readable I have changed...
  • Combat AI

  • How It Works Brief Summary I started with a well-known disassembly of Combat (by Harry Dodgson, later improved by Nick Bensema and Roger Williams). To this, I added a K-nearest neighbor algorithm that uses examples from a training dataset to make a...
  • Solar Water Heating Controller

  • An unexpected cold shower made it clear that I need a new controller for our solar warm water heating system ("split architecture" which is typical for installation in middle and northern Europe - thanks @Saabman for helping me understand that I had...
  • INFORMED HEX DUMP

  • 66 03 60 4D F5 66 03 C0 SOH DE 1D 40 E5 #62 E7 41 EE 70 48 4F 52 50 43 35 33 32 34 37 36 19 06 22 06 22 SOH10 46 30 46 19 SOH42 70 40 40 40 40 40 40 30 30 31 38 30 33 35 33 32 34 37 36 4B 08 08 DC C1 C1 32 DC C1 C1 32 42 B4 42 B4 02 SOH02 02 02...
  • Plasma Effect for TMS9918

  • Plascii Petsma by Cruzer/Camelot has one of the nicest looking plasma effects I've seen for the C64. Since he included the source code, I was able to port it to the Z80 and TMS9918.    On top of the features in the original C64 version, I have...
  • Re Openings

  • In a previous log I said, "I'm not going to overthink this. Random selection from the chess openings is working.". Well I lied. I am going to overthink this. (Well at least think it.) Something I should have done when working on the opening moves was...
  • The actual informations

  • Detecting and identifying a card As stated in an earlier log, the card insertion is detected by grounding the pin *CD. But this is not enough to make the scope believe he have a know card inside him. You need to indicate him what type of card was inserted....