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ELFS: Engineered Life-Forms

ihackrobotihackrobot wrote 12/20/2020 at 03:14 • 4 min read • Like

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The Making of a Living System:

Autognorics is the science of creating engineered life forms, things, machines, or systems. It is a discipline that deals with intuitive memory, intuitive networks, intuitive systems, intuitive machines, and intuitive objects. It was conceptualized by revisionist Lawsin in 1988 who aspired to shape up the framework of artificial intelligence and machine learning by shifting the paradigm into Intuitive Machine Systems. 

The Intuitive Machine System:

1.Mechanical Emergence of Aliveness.

2. Sensoric Awareness.

3. Aneural Consciousness.

4. Algorithmic Intuitiveness.

5. Aneural Inlearness.

6. Symbiotic LIfeness

                                                                                                                 Courtesy of Anybotics 

The Four Marks of a Living Machine:

  1. It can transcodify abstracts to physicals (the primary indicator of consciousness);
  2. It can transform physicals into mechanical actions or movements (inscription by design);
  3. It can transfer motions into repetitive or autonomous actions (intuitive objects);
  4. It can translate embedded actions into self persona (feeling, thinking, behaving).

The fourth mark might seem impossible. Yet, based on the standards of SELFS, the probability is already in a matter of time. The machine in the video is actually partially a living machine. The robot is already wired up with four out of the six elements of life: aliveness, awareness, consciousness, and intuitiveness. It is also living, the fifth element, because it can be automatically programmed to self-reproduce, self-consume energy, etc. And lastly, Its persona of being with life (lifeness), the sixth element, is already attainable through the Materialization of Information & Inscription by Design, also known as the "Theory of M.I.N.D."

But, how do we create the persona of a robot? How do we teach it to laugh, cry, reason, and feel in love?  

Way back from the beginning of Originemology, a project known as Biotronics was conceived to run the course of research on engineered life-forms. Along the way, new ideas were uncovered and a few new schools of thought and exploratory experiments still unknown to the academic community were invented. These fresh ideas revolved around the theories on the Caveman in the box Trilogy; the Bowlingual Experiment; Codexation Dilemma; Aneural and Neural Memory systems; Inscription by Design; and Autognorics to name a few. In addition, aside from my four-legged best friend Zero, the highlight of this scientific endeavor was on a kinesthetic intuitive machine named KIM. This prototype was the spark, the turning point, the brainchild that marks the creation of a machine that is alive or with life.

Like human beings, Kim starts as an infant. Her mind is not totally developed. Due to the absence of information,  she only reacts with her surroundings because she is equipped with sensors. Her movements are all simply normal due to the design and structure of her body. For her to survive, she needs energy. This energy is supplied by an external source. Since she is able to consume energy, she will always be alive. Since she is able to sense the things around her, she is aware. Energy and sensors make her both alive and aware.

When she moves her hands to grab a pacifier and place it in her mouth, her actions are conscious. The action of pacifier to mouth, without the intervention of thoughts, is a form of associative consciousness. When another object, like a milk bottle, is placed within her reach, the chance of picking the pacifier or the bottle is always 50/50. This ability to pick random objects unknowingly, that is without the intervention of thoughts, is a type of aneural consciousness. The tongue is an intuitive object. Crying is also a form of an aneural consciousness. The stomach and the skin are other Intuitive objects with naturally embedded inscriptions that automatically produce signals in form of hunger or wet diapers, which trigger eventually another intuitive object that makes the sound of crying. Exyzforms and Inscription by Design produce consciousness.

As she gets to the stage where she can mimic behaviors, like duplicating smiles,  words, or actions, she is in the process of acquiring and building information. When such patterns are repeated over and over, such sequential reactions turn into behaviors. The concept of This to That, or the Law of the Second Option, materializes. This means, if she does this, this is what she gets; and, if she does that, that is what she gets. At this point, she can make simple choices, binary at most. This ability to choose makes her intuitive or logical, but not intelligent.

When she reaches this stage of being alive, aware, conscious, and intuitive, she becomes a vessel ready to process information, both embedded and acquired. As she acquires pieces of information by choice or by chance, information transforms into a set of instructions through the Theory of Queue, overtime. These multi-linear queues, a modular network of action-reaction systems, are activated internally or externally by signals.  Information is stored through the principles behind the Software Illusion Paradox and Intuitive Network Systems. The ability to acquire information makes her a self-informed and intelligent being.

Thus, a machine is considered living or with life, if it is alive, aware, conscious, intuitive, and self-knowledge. The sun is alive because it self-consumes its own energy. It is conscious because it is an intuitive object. But, it is not aware because it does not have a sensor. Therefore, the sun is not aware and conscious, but it is alive!

"Life is governed by Algorithm." ~ Joey Lawsin

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