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allowing to load stored experiences
02/11/2022 at 21:03 • 0 commentsto test some models more fast now I can load experiences from file that had saving last experiences qith same input.
and UI organization
this seems like
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specification updates
02/09/2022 at 01:41 • 0 commentsmore specification information about gbrain & grel functioning
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training continue
02/08/2022 at 00:54 • 0 commentsWhile I'm training I'am adding new things attempting don't spoil the training. Now I can set any layer to be used as input or output and continue receiving or sending by TCP. Also I can create new layers, connect them...
Now I'm showing the inference for all channels when learning is on. 5 experiences inyected at same time (*2= batch of 10).
Right black margin is the getted error for each channel (not appreciable because error is low)on this only one channel is used to perform single inference. The other channels is showing some output but is because is receiving from bias neuron
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UPDATE:
Now I have seen the other channels didn't get the error and them batch is a ̶f̶. Fixed up too
and seeing this last one I have seen another big problem now fixed too :)
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updates
02/07/2022 at 03:28 • 0 commentsMany more enhancements, important corrections, oversights, refactorings... and realizing that another things I needed is a long training and seeing the reward plot specially.
By the moment it's looking good and seems that learn correctly instead of unlearning :D
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Reward system enhancements
02/02/2022 at 19:05 • 0 commentsDetecting two triangle shapes to get a line and be to able to perform dot product to get the angle
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Releasing ​OpenCV windows
02/02/2022 at 16:01 • 0 commentsOpenCV images & controls inside OpenGL context
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pendulum training progress
02/01/2022 at 07:45 • 0 commentsI think I almost got it :D
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still trying to have something...
01/23/2022 at 09:35 • 0 commentspathtracing algorithm took me two days but this needs baste much finer !!¡%@!# :D
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little UI organization
01/08/2022 at 15:29 • 0 comments -
GPU fuzzy logic + GPU combinational logic :D
01/07/2022 at 04:22 • 0 comments