The goal is to fit a Flappy Bird style game into a 1KB program space using an Attiny13 / ATTiny25 chip.
The methods I am going to use to slim down code routines is to use external components such as a shift register and a decade counter to auto increment the position, and thus reduce the data held in arrays, or functions and operations. The other method I am also using to slim code is to mix assembly in so as to slim the amount of instructions run.