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Death
01/18/2018 at 18:28 • 1 commentI added a game over screen/game state to the code, and (obviously to make that happen) I added a way to decrease lives in enemy collisions
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Big Update #2
01/18/2018 at 04:00 • 0 commentsAdded sounds, brussel sprout, ground pound unlockable, and death to enemies when punching or pounding
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Bacground Music
01/17/2018 at 22:14 • 0 commentsAdded some basic background music and changed the background color
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Punching and test_level level design
01/17/2018 at 19:27 • 0 commentsI added the ability to unlock punching and changed the level design for a large-gap test requiring both double-jump and punching unlocked. Enemy collisions are likely next as well as background music.
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Big Update #1 - Double Jumping, Engine Fixing, and Enemies
01/16/2018 at 16:48 • 0 commentsNow basic enemies have been created (they just move, but it's a start). I've added stone block tiles, a double jump unlockable, better scrolling, and engine updates to make the game work more properly. Here's a new screenshot:
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Initial Upload to Hackaday from Github
01/13/2018 at 23:15 • 0 commentsAs of upload, I have basic physics, images, and unfderlying engine down and comitted on github. Next step will likely be a longer level and a few basic enemies