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196 Results for "68000"

  • Stuart's system

  • Stuart is restoring a 1616 machine and documenting his progress at: https://forum.acms.org.au/t/retrochallenge-2023-10-applix1616-restoration-documentation/503/4 He has read the PAL chips using a ChipTester V2 Pro from BackBit.io and I eagerly...
  • Y Ddraig Fawr - A 68030 computer

  • This is the next Iteration of my Y Ddraig 6800 computer.Specifications Motorola 68030 CPU running at up to 40Mhz1MB EEPROM1MB of Static RAM2 x 72-pin SIMM sockets2 Serial portsPS/2 keyboard and mouseIDE interfaceReal-time clockRTL8019AS ethernet controller4...
  • Loading the Monitor into the FPGA ROM

  • The HEX file initialization in Quartus is not well behaved. When you make 8-bit ROMs it works fine. When you make a 16-bit wide ROM it doesn't load corrected. That seems to be because the HEX loader in Quartus sees the file addresses as the offset to...
  • SDRAM Working in a Different Context

  • There's an interesting project from 2014 called TG68 Experiments at Retro Ramblings (AMR) to create a 68000 CPU that uses the SDRAM on these inexpensive FPGA cards. The project starts with the 68K same core (TG68) I've been using by Tobias...
  • Moving Past Memory Issues

  • After spending many hours building various combinations of kernel versions and configurations, I've finally got Mackerel progressing past the memory initialization errors. I tried 6 six different kernels, multiple compiler versions, and every config...
  • Theory of a CPU module

  • Compared to the 8080, the Z80, the 6809, 6502, and all the other 8-bit microprocessors used in boxxen of yore, the CPU I’m using for this project - the Motorola 68000 is both extremely powerful and extraordinarily complex. The power comes from a huge...
  • Theory of RAM and ROM modules

  • Although it might make sense to start this project by building a CPU module first, I decided it would make more sense to start with the memory for this system. This serves two purposes: as an explanation of how the 68000's memory-mapped I/O works, and...
  • STEbus and VMEbus boards I am aware of.

  • Here are the STEbus and VMEbus boards I am aware of.  I have some of them, and some documentation. Let me know which ones interest you. Code Name Title (Main features) [notes]J004 ARC8000 VMEbus Z8000J020 SC88 80188 (80188 and dynamic RAM)J023 SCPUA...
  • Fuzix 0.3 Release

  • Fuzix 0.3 Release Notes Fuzix 0.3 is the third major release of the Fuzix OS. This release has mostlybeen focussed upon kernel improvements and supporting more platforms,particularly ZX Spectrum derived ones. The 68000 code base is now usablebut not...
  • Software Build Toolchain

  • Assembler vasm - AssemblerBuilt from source on Linux. C Compiler GCC - 68k Cross-compilerBuilt from source on Linux Build environment Run in VirtualBox under Windows. Example Software Example Software GitHub Makefile for Rectangles code ARCH = 68000...
  • Random post

  • I tried to use the existing RND function in ehBasic. It left a bit to be desired, so I thought I'd use the Gameduino Library random function. It's a good example on how to merge the basic code, through assembler and out to a C function.I have a C wrapper...
  • More interrupts

  • So auto-vector interrupts are now available. A tweak to the monitor switches on interrupts by moving $2000 to the stack register.The 68000 has 7 auto-vectored interrupts which are located at specific addresses in the memory:#define int1 0x64 #define...
  • FPGA VGA Card V2

  • While I already have a VGA card that I built previously, I have started working on a new version as well. Part of the reason for the new board was to increase the number of colors displayed. The old version used 12-bit color (4,4,4) to have 4096 colors...
  • Step 4: Step-By-Step

  • I'm slowly moving forward. Trying to debug the ROM connection I achieved partial success. Still don't understand why my program didn't run like expected, suspect that bread board becoming "a bit" noisy running on 4 mHz speed, but slowing things down...