We have a playable demo here: pixelheavyindustries.com/fruitcoder
We're crowdfunding the project here: https://www.indiegogo.com/projects/fruit-coder#/
Currently, the project is built in Flash, but that's just for prototyping. Production version will almost certainly be realized in Unity3D. We'll be using a plugin we built that emulates the AS3 display tree model, making UI development way easier.
We plan on open-sourcing the core code, and possibly the game itself. This will allow other teams to build their own games using the language we develop.
We're keeping the demo code closed source for the sole purpose of hiding our shame. It's worse than bad, and we can't wait to replace it with the real code.
The production game, if at all possible, will be entirely free-to-play, with no in-app purchases. If we do have to add in IAP's, we'll limit it to auxiliary items, like decorative items or wearables for the pets, because we want to open this up to as wide an audience as possible. We'll pursue Spanish translations after the production version stabilizes.