uint32_t Wheel(byte WheelPos) { WheelPos = 255 - WheelPos; if (WheelPos < 85) { return sspixel.Color(255 - WheelPos * 3, 0, WheelPos * 3); } if (WheelPos < 170) { WheelPos -= 85; return sspixel.Color(0, WheelPos * 3, 255 - WheelPos * 3); } WheelPos -=...