Introduction
The goal of the project is to create a social game that:
- is entertaining ;)
- involves conference badges
- encourages real-life interaction between players
- helps to stay in touch with new friends after the conference
- can be easily ported to other hardware platforms
- is open-source
The big picture
Project can be divided into three main parts:
- badges
- base stations
- server-side
Badges are the mobile part of the game. When player meets another player for the first time, he needs to introduce himself and start badge pairing sequence ie. by pressing a button on the badge. Now the other person needs to do exactly the same. When it's finished, each badge stores information about the other one and increases internal "encounter counter" which can be displayed on the badges along with owner's name.
Base stations can be used to save game progress. User can approach the station and transfer data stored on the badge to the server-side software.
Server-side software include a database with player profiles which can be edited via web interface. Players can also see a list of other players they've met with some contact information and an on-line leaderboard showing players with the most encounters.
This way there is some competition involved in the process and also it's easy to stay in touch with others after the conference.
Sometimes you have missed a call from an unknown number or a Text Mail Subscriber. If you try to call that number, you hear nothing or just a voice note saying text mail subscriber is unavailable. This happens because the person calling uses the internet to call or text you instead of the phone network.