This is where SuperCon attendees and speakers can discuss logistics (like transportation and where to stay) and get to know eachother
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We are super pumped for the upcoming Superconference and we're really happy you'll be joining us! In addition to the talks and workshops that will be taking place throughout Saturday and Sunday, we have another big feature planned:
OK, that was a bit corny, but the sentiment rings true. One of the reasons we believe so many of you decided to apply and ultimately attend the Superconference is because of everyone in the community. You have seen and followed their projects on Hackaday.io or elsewhere online. Now you get to meet each other face to face.
We have two requests
We all love to eat, and get crabby when we don't, so we're bringing in delicious eats during the day. There are also some great restaurants close by if you choose to go out.
Breakfast at SuperCon 9a -10a Coffee/ Bagels
Lunch at SuperCon 1p-2p Pizza/ Salad, vegan, vegetarian and gluten free available
Dinner (catered) at SuperCon 8p after Hackaday Prize awards ceremony
We'll have water containers available, please bring your own cup/ save your cup to make less trash.
Smokestack - Smoked meats and craft beer and smoked meats and craft beer
Neighbor Bakehouse - OMG so good baked goods for breakfast (not open mon/tues)
Piccino - Nice Italian and pizza (reservations recommended)
Serpentine - New American
New Spot - recommended by a local
Gilberth’s - Latin “fusion”
Hard Knox - Soul food
Up the hill on Potrero:
Plow - American breakfast
Mochica - Latin (reservations recommended)
Umi - Sushi
Papito - Mexican
Our advice is to take Cal-train as the stop is very close by.
Dogpatch Studios is in a residential neighborhood and it may be difficult to park.
Using Uber (app available on smartphone) has proved to be economical in the past, with Uber pool being $7 or less nearly everywhere with a few miles.
We will have open WiFi at the conference, but you should come prepared with anything that you need for a workshop downloaded already. USB sticks are your friend. If you have a hotspot, bring that too.
|Shanni R. Prutchi||Construction of an Entangled Photon Source for Experimenting with Quantum Technologies|
|Minas Liarokapis||OpenBionics: Revolutionizing Prosthetics with Open-Source Dissemination|
|Fran Blanche||Fun and Relevance of Antiquated Technology|
|Danielle Applestone||Founding a hardware startup: what I wish I'd known!|
|Luke Iseman||Starting a Hardware Startup|
|Grant Imahara||Fireside Chat|
|Noah Feehan||Making in Public|
|Jeroen Domburg||Implementing the Tamagotchi Singularity|
|Sarah Petkus||NoodleFeet: Building a Robot as Art|
|Alvaro Prieto||Lessons in Making Laser Shooting Robots|
|Zach Fredin||You Can Take Your Hardware Idea Through Pilot-Scale Production With Minimal Prior Experience And Not Very Much Money, So You Should Do It NOW!!|
|Kate Reed||The Creative Process In Action|
|Oscar Vermeulen||PiDP-8: Experiences developing an electronics kit|
|Reinier van der Lee||The Vinduino Project|
|Radu Motisan||Global environmental surveillance network|
|David Prutchi||Construction of Imaging Polarimetric Cameras for Humanitarian Demining|
|Rory Aronson||Why great documentation is vital to open-source projects|
|Jonathan Beri||I like to move it, move it: a pragmatic guide to making your world move with motors!|
|Neil Movva||Adding (wearable) Haptic Feedback to Your Project|
|Dustin Freeman||The Practical Experience of Designing a Theatre Experience around iBeacons|
|Kay Igwe||Brain Gaming|
BRING: Laptop & (optional) headphones. All the hardware will be provided. We're going to cover a lot of ground with hands-on activity. It's critical that everyone use identical hardware which precisely matches the written steps. That's why the audio workshop costs a bit more.
For anyone who's ever been frustrated with audio on a microcontroller... it didn't sound great, it used too much CPU time, your program was burdened with fast low-latency data movement so you couldn't use delays or simple blocking libraries like Arduino's Wire for I2C, you couldn't play or synthesize several sounds, or apply complex effects, or get high res spectral analysis in real time with proper overlapping windows, this is definitely the workshop to see. If you're used to the limitations of 8 bit chips, I believe you'll be pleasantly surprised what good a 32 bit microcontroller can do for audio!
We’ll* guide you through a series of labs to explain how to measure performance and memory, then the basics of improving them based on your goals.
Since this is a hands on but very short workshop focusing on using the following free tools (Download and install it yourself BEFORE the workshop or you’ll be sad) and cheap hardware:
*I am looking for volunteers to help me make sure everyone gets the most of out of this workshop. If you are comfortable with C, compilers, and know/can figure out the basics of the above programs, reach out to me by contacting me at volunteer *at* rebelbot.com or tweet at me. You’ll get in the workshop as well as the conference for free and meet some of the most interesting people in SF working on hardware. Totally worth 2 hours of work.
Toni Klopfenstein will give a general overview of the ESP8266 Thing and show basics of creating circuits that can be controlled via WiFi. There will be an interactive demo that the entire audience can participate in controlling, to show the crowd-sourcing capabilities of IoT devices.
A 4-hour version of Anool Mahidharia's popular introduction to design your own 100% custom PCB using Kicad. This workshop is tailored for the electronic enthusiast who has been breadboarding circuits but has never used an Electronic Design Automation (EDA) / computer aided design (CAD) program.
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