The Freedom CPU project has a log here too now :-)

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Today, the Freedom CPU Project's goal is to create and distribute the source code of a microprocessor core under a copyleft license: all the VHDL sources, resources and most tools are Free as in Free Speech. When it was created in 1999, the F-CPU Core #0 (FC0) was the first purely SIMD superpipelined RISC CPU core that could handle 64-bit data and wider.

After the F-CPU project's freeze in 2004 and some explorations of embedded designs, the tools developed for are considered for a reboot of this project, with an updated framework, a better roadmap and new direction.

The instruction set architecture and the microarchitecture will be refined and should provide a nice Application Processor (32 and 64 bits versions) and an Offload Processor (wide SIMD, 64 bits and much more, for sound, graphics, physics etc.).

For a good overview from "back then" (in French) :

Look at all the (still working ?) links and local copies !

F-CPU has now evolved and the new "cluster of globules" version is described here.

Related projects: #LRU#A stack, #YGREC32...

1. Overview of the FC1 (F-cpu Core #1)
2. Operating System and Security
3. Instruction packing
4. Pairing and memory read/write
5. Register-Mapped Memory
6. Check-in, Check-out
7. Inter-globule communication
8. Decoupled Globules
9. What can you do with 64 bits wide pointers ?
10. Multicast memory regions
11. Celebration
12. F-CPU as a decent vector processor
13. FC1 : the memo
14. Tagged registers
15. Another cautionary tale... from Apple
16. Tagged Control Stack
17. Pointers and conditions
18. Access rights and capabilities
19. Exceptions
20. Read-as-Zero
21. Register spill
22. SRB : Smooth Register Backup (it was nice)
23. 32 bits

  • 32 bits

    Yann Guidon / YGDES05/08/2024 at 00:51 0 comments

    Bye bye 32-bit FC1, the missing link between the 64-bit FC1 and the 16-32-bit YASEP is now a fully standalone project: #YGREC32 !

    It is mostly a playground for all the methods and structures developed for FC1, so it's not really a cleaned-up YASEP. The use of a dedicated control stack does not fit well in the YASEP which will remain a "microcontroller". The YGREC32 is an application processor for multitasking environments, still suitable for real time but not heavy lifting. YGREC32 binaries would be easily executed by FC1 with little circuits since it's mostly a subset.

  • SRB : Smooth Register Backup (it was nice)

    Yann Guidon / YGDES04/05/2024 at 19:27 0 comments

    FC0 had a great feature, one of its defining mechanisms, which was invented to make its 64 registers easier to manage during thread/context switching.

    Each register has a hidden "dirty" flag, all the flags are set when the switch starts, then each time one register is accessed by the new program, it gets swapped with the saved version (if the flag is set). This provides a progressive replacement, which does not saturate the memory bus as much as a bulk save.

    FC1 has 64 registers, too, but with 4 D-cache blocks, 2 ports each, so a broadcast instruction can send 8 registers to memory in one cycle. Saving the 56 scalar registers takes 7 instructions, 7 cycles. Massive parallelism makes SRB and its state machine moot, at least for the full-featured, full-width version.

    The goal is to keep the frequency high, hence the register set must be kept small and simple. So far it's 16 registers with 3R1W ports, replicated 4 times. Using a dual-banked register set doubles the size and reduces the clock frequency. This would be interesting for a multithreaded version, with 2 or 4 simultaneous threads to flood the EUs with useful operations to perform, the lower clock freq would be compensated by a better efficiency/reuse of the units/lower latency. But an idle register set is out of question: use the caches.

    And the save/restore mechanism could freeze a number of cache lines on each D-cache block for a faster sequence.

  • Register spill

    Yann Guidon / YGDES04/05/2024 at 14:18 0 comments

    In earlier logs, I was confident and convinced that the control stack should not be used to store general registers, for many reasons, such as :

    • The control stack has 2 fields and only one would be used, leading to waste,
    • Only one access (read/write, push/pop) would be possible per cycle (at first),
    • Scheduling the write would be complicated, since several cycles might be required to read the register, thus delaying the effective operation...

    But then I looked deeper at the IPC/IPE/IPR instructions and I'm reconsidering and adapting my previous position: yes there is a good case to save/restore a limited amount of registers on the control stack, and the scheduling issue is not an actual problem in this case.

    The key is that the register spill on the control stack is only permitted for limited types of operations. The user code must still provide its own register storage space to save/restore the registers, which would be faster anyway (since FC1 has 8 read/write ports, it would take 6 cycles).

    IPC has a few convoluted things to do, though it can be reduced to a jump where the 16 LSB come from the instruction's immediate field, and others (the new MID, the target module) from a register (<<16). The MSB are set such that the new address points to the "trampoline" address space. IPC writes a pair of values on the control stack: the frame pointer and the address of the IPC instruction itself. Then the processor goes into the "IPC_call" state, loads the new cache line and must check that the target instruction is IPE.

    IPE is where more magic happens. If the target is not the expected opcode, it traps (nice, some registers are already saved), otherwise IPE is executed and pushes a new pair of values on the control stack: the Module ID and some metadata (such as general capabilities).

    Then the target code must be able to check metadata from the caller: somehow the processor must write data to a given register, which needs more scratch space to setup a new environment. This can easily be solved by an ABI so the target registers are known to be overwriteable, but the control stack is progressively used for more and more functions like exception handling, traps, and more: the ABI can not be always enforced and the called code should not overwrite the state of the caller (or exceptions might fail to recover).

    A scratch register area (like Itanium) is possible but moves more complexity to the SW and opens the gates of race conditions. So the stack itself is the best place, as it provides flexible, local, on-demand space. Traps can be nested without microcode or compromises.

    So here comes the new class of instructions : SPILL. It writes a register to the stack (along with its number) and optionally writes metadata from the caller's state (such as TID, MID, metadata, it might evolve). So we get the SPILL imm, reg instruction that pushes the register on the stack while also overwriting it with the requested data. SPILL 0, R1 will save R1 and overwrite it with 0, but other numbers will write a specific/useful/relevant value (probably up to 255 possible info).

    Why not combine this with the SR read instruction ? Well, the access rights, timing and datapath might be different. SPILL will focus only on a few context-specific information (a subset of the SR that will not trap) so a trampoline can filter requests hassle-free, almost immediately.

    Once all the metadata are checked, the code can jump out of the trampoline area and into the module. 

    Then before IPR, a corresponding number of UNSPILL instructions must pop the registers and restore them from the stack. If IPR is executed before, the spilled values are skipped from the stack and lost.

    IPR will restore the module ID and capabilities, but another cycle is required to restore the instruction pointer and the frame pointer. And it gets a bit complex and quirky because several cycles are needed. The first step is to enable/select the proper addressing space, while the second...

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  • Read-as-Zero

    Yann Guidon / YGDES04/02/2024 at 05:00 0 comments

    There are two cases where it is beneficial to flush or clear data without overhead : registers and data memory.

    Register set protection

    Registers would need to be flushed when calling an unsafe/unvetted module. In this case, it's a per-register attribute that can be set, for each globule, to mark the 4×16 registers as "trap on read" to prevent leaks without writing each register individually. The mark can be removed by writing a new value to the register. This is also a nice safety feature during debugging : the trap can be hooked to help trace a bug for example.

    Memory initialisation

    A whole cache line (256 bits ?) and even a whole page could be marked as "RAZ" to speed up initialisation. All the bytes get marked as "dirty" and "cleared", and the whole line gets written back to main memory during a flush/replacement. It is particularly handy for initialising a stack frame during a function call (or flushing it upon return).

  • Exceptions

    Yann Guidon / YGDES04/02/2024 at 03:48 0 comments

    The "everything is a module" mantra makes many things easier.

    One example is exceptions : when a handler is enabled and configured, almost any exception can be transformed into an IPC opcode to a given module (could be #1) with the entry point hardwired as the exception number << 16. That's 2048 entries with fast execution. Since IPC already saves some essential info on the control stack and the trampoline area acts as a table, there is very little extra HW to add.

    Furthermore, since the trampoline zone is configured per thread, the exception handler can be swapped for a given thread, during debugging for example. Or a custom page table miss handler can be provided. This adds even more flexibility and allows novel extensions.

  • Access rights and capabilities

    Yann Guidon / YGDES04/02/2024 at 02:43 0 comments

    As mentioned before, FC1 is built around a microkernel-like/actor organisation where there is no kernel, driver or user program, only modules.

    So how does a module do its job ? Easy answer : its code must have certain rights.

    And should the rights be tied to a module or a thread ? Both, in a way.

    A "naked" thread (for example your basic "hello world" program) can still perform many functions by having no right by itself, but it calls modules that are endowed with specific rights and vetted by the OS. In the example, the naked thread calls a print function located in a different module, which can access the input/output operation itself, without leaking the "right" back to the caller. It's a sort of delegation.

    A debugging program needs extra access rights, which should be preserved through calls to different modules.

    But then the processor needs a way to vet each operation, either a specific opcode or access to a specific configuration register.

    The processor knows the TID and MID (Thread IDentification number and Module IDentification number) which provide an index into an access right table, which is read again after each thread swap and/or IPC/IPR instruction. This is quite heavy and best done in software, for obvious speed and scalability reasons.

    More pragmatically there are two simpler methods:

    1. The thread has a hidden "capabilities" word with a limited number of "rights" that are set by the OS during initialisation and ORed with the capabilities word of the module being executed. This limit in size permits only general/generic rights to be set, such as access to the stack, access to the code space...
    2. More specific rights are handled at the Special Register level, and tied to either a given module or thread : a single bit (MSB) selects whether the field is a TID or MID. This is preferred for scalability (there can be any number of these access right registers) and this tightens the security model, where usually only one thread or module has access to a given resource, limiting the chances of race conditions and abuse.

    One exception : Thread #0 has all the rights since it initialises the system and manages all the other modules. It can then choose to endow a given thread with the required rights after some software filtering.

    This dual system is flexible, scalable, and granularity can be adjusted.

    • Usually a resource (for example exception table or page tables) is created at the HW level and one module (like page mapper ?) is assigned to manage it. Every module must be reentrant and enforce serialisation (through semaphores) so a "driver" is one module that safeguards one (or more) resource.
    • If the resource is accessed by more than one thread at a time (a debugger ?) then the associated capabilities (access stack and/or code ?) are moved to the per-thread attributes. But this is less related to low-level HW access, which is guarded by Thread #0.

    Both of these methods are easily implemented in HW without microcode or sophisticated circuits. In other words it's "RISC-friendly".

  • Pointers and conditions

    Yann Guidon / YGDES04/02/2024 at 01:41 0 comments

    The project is about more than developing a processor : it reconsiders the whole programming model.

    This had already started with the YASEP, following all the concerns we had found with FC0. FC1 is the testbed for the POSEVEN programming model and I try to anticipate the requirements and consequences.

    POSEVEN follows several of the #PDP - Processor Design Principles, in particular the principle that every resource of a given thread should be accessed by a single pointer, but it does not follow the "flat model" that Linux or Windows use. Historically, it could look similar to some old IBM mainframes.

    The reason is to avoid "segments" at all costs since they are a false good idea that make life miserable in the end, because it's not RISC at all. But "canonical RISC" itself has its downsides. I'm exploring that with the definition of POSEVEN and I have come up with several  guiding principles.

    The pointer's MSB is the private (1) / public (0) flag.

    Threads can send pointers to other threads or blocks of code, but there is a need to protect "private data", just like in classic object oriented programming. The public addressing space is shared and accessed by every thread as a common pool, following rules enforced by paged memory protection. See later. The private space can only be accessed by the thread and contains all the necessary states.

    The code and data spaces are strictly separated: this is a Harvard architecture.

    Yet there must be a single pointer format to access all of it so the 2nd MSB means data (0) or code (1). No "normal" thread can access the code section as data, to prevent self-modifying code, exploration or alteration. This prevents introspection along with gadget-oriented exploits. Only a certain capability/right can write or read the code section during setup, to protect the integrity of the system, and this is not performed through typical data access to prevent hardware race conditions.


    Stop for a moment. There are 4 combinations now:

    • Public data : a pool of space where threads can store/send/receive blocs of data that don't fit in the registers.
    • Private data : the internal state of the thread
    • Public code : wait, what ?
    • Private code : what the thread executes.

    The list is not yet finished but it's already a bit weird. What is "public code" ? It's a space where the processor maps trampolines/entry points to other software modules. Oh, I should have introduced that earlier.

    A thread executes code provided and vetted by the operating system. There is no notion of program, driver, kernel : only modules. Every code is provided by a module and each module is mapped to a code space. Invocation of a module requires loading the module, mapping it to the appropriate space, fixing addresses etc. then the thread jumps (with a specific instruction : IPC) to specific addresses in the trampoline area, where the called module "filters" the request. This trampoline area is shared and accessible through the public space, though page mapping (specific to each thread) can make each module visible, invisible, or even redirect one module call to another module.
    The IPC opcode provides a direct 16-bit offset into the trampoline to avoid indirect access and reduce the hardware complexity of invoking external code. This requires support from the OS but the implementation is fast and simple. This provides 64Ki instructions to jump to, and the jump must land on an IPE instruction, which provides extra information from the caller to the callee, such as thread id or eventual capabilities. To return from the callee, the code uses the IPR instruction.

    As a consequence: a page for code has a granularity of 64Ki*4=262144 bytes.

    There must also be a space that contains all the constants, in a read-only space that is shared by all the threads that execute the given module. This is not a candidate for the "public code" space because

    • The code space is addressed with instruction granularity
    • The data space is addressed with byte...
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  • Tagged Control Stack

    Yann Guidon / YGDES08/08/2023 at 03:25 0 comments

    Tagged registers (see 14. Tagged registers) might not be the best idea ever. OK. But my latest musings about the stacks (#A stack.) and the support from various languages made me realise that a different view is necessary.

    The usual C stack is a merged Data + Return + frame stack with many problems. FORTH (among a few others) uses a split system with Data separated from Return. And some languages implement their own data stacks for large variables that must be accessed by the caller.

    There are also other things to consider : scopes.

    Scopes can be a (set of local) variable name(s) or an error handler (try/catch) : they have their place on the stack because they need to be rewound in inverse order. I doubt it's a good idea to create a separate stack for error handlers, they belong to the "return stack" IMHO, otherwise how do you know where to reset the stack pointer ?

    So I have just had this really weird idea : tag items on the return stack with a type.

    For example we would have the usual call/return type for function calls, as well as the handler type for nested functions. A "canary" type would also help detect an error, for example. But imagine that the MSBs of the pointer (for example, could also be LSB so normal return goes to aligned words...) that is pushed on the stack flags an error handler.

    • When a "normal" return instruction is decoded, the CPU keeps popping the return stack until a normal return pointer if found.
    • When an "error" instruction is decoded, the CPU keeps popping the return stack until a handler pointer is found, thus skipping the normal returns and short-circuiting normal progress.

    There are languages that would be happy with such a HW-based support, and I have no clue how to hack C to perform this trick. But this is a reasonable, useful, safe set of features that can be implemented in hardware, even at the risk of having the return instruction potentially taking more than one cycle to complete.


    So the CPU must support two sets of instructions to share the return stack (which is separate and HW-handled) :

    • The call/return pair, for usual function calls
    • the handler/error pair for error handling.
    • For/Loop could also be handled this way ! (in fact look at the FORTH idioms that use the return stack for more inspiration)

    "error" acts like a "return" as seen before but the "handler" instruction is not a call, instead it gives an address to be pushed on the return stack, so the instruction format remains the same, and it does not affect the pipeline's flow.

    Of course the compiler must also ensure that context for the error can be reached, the data stack is not affected by these instructions so extra care is required for the frame. But that's not something that hardware must try to optimise.

    What do you think ?

    Another use of the scope is to automatically free resources that have been allocated. Ideally room is allocated on the stack, but open handles or complex stuff must also be popped off from some sort of something. So maybe a copy of the data stack pointer can also be stored,  just like the "push bp" idiom on x86 function prologs, but automatic here.


    A "canary" type might not be necessary if there is a stack limit register.

    However another required type is the IPC : Inter Process Call, which must remember the caller's address, caller's thread ID and potentially some other metadata/masks/flags...


    20230908 : I'm trying to make a census of the required codes. 3 bits should be OK.

    000 is invalid/reserved.

    001 is for catch/error handling. It is missing a "frame pointer" to recover local data though.

    010 is for normal call/return

    011 is used by for/loop.

    100, 101 and 110 are for IPC/IPR (110 is the return address, as saved by CALL, 101 would be the ID of the calling thread and 100 could be a bitmask of the "masked" registers to prevent data leaks, or could be credentials...)

    111 could be used for "chaining" when/if...

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  • Another cautionary tale... from Apple

    Yann Guidon / YGDES06/04/2023 at 00:35 0 comments

    It appears that Apple between 1986 and 1989 had a project so secret that I only hear about it now. The description of the architecture sounds very familiar :

    Scorpius is a tightly-coupled multiprocessor CPU with efficient support for fine-grained parallelism; the architecture was developed to take advantage of the inter-connectivity of single-chip VLSI implementations. Scorpius is intended to be the processing element of a high-performance personal computer system constructed with a minimal number of components. A Scorpius CPU comprises four independent processing units (IPUs) which share access to separate instruction and data caches, a Memory Management Unit, and a Memory/Bus Interface.

    IPUs have a small register-oriented instruction set in which all data access to memory Is done by register load and store instructions. (Register and word size is 32 bits.) Each PU has 16 general-purpose registers — a total of 64 for the CPU — and 7 local registers. Local registers include product, remainder, prefix, and various state saving registers. In addition, the four PUs share 8 global registers. Including interrupt, event counter, and global status registers.

    SIMD (Single Instruction stream, Multiple Data streams). This mode corresponds to the usual View of parallel processing: each PU executes the same operation on different data streams.


    I thought FC1 was original, hahaha.

    OTOH it's interesting to see some sort of architectural convergence.

    The Scorpius never delivered, due to complexity and compiler issues.

    In the end, I know well that memory latency is what kills general-purpose performance and OOO of some kind becomes necessary. It's interesting though to see how close one can get to OOO-like performance without all the implied overhead.


    Update :

  • Tagged registers

    Yann Guidon / YGDES06/16/2021 at 23:26 0 comments

    BEWARE !

    That log might make you roll your eyeballs so much that you"ll see yourself cringing but it might also "solve" an old problem, in the sense that "solving" in engineerspeak means "moving the problem somewhere else". Hopefully it doesn't come back later to haunt you even more from its new residence.

    Tagged registers were not present as such in FC0 but it contained "shadow" values, such as the zero flag. The LSB and MSB values are directly available in the register set (or a shadow copy somewhere else), so they could be used for conditional instructions. The Zero flag can be recomputed any time the register is written, either after a computation or context switch. This shadow mechanism is simple, cheap, non intrusive... Another register attribute bit would have contained the carry flag, but it was not considered "good" and FC0 preferred 2R2W instructions instead. It was still "fair game" though.

    Now I'm thinking of something potentially much weirder than that, and I can already hear some of your sarcasm, of the kind "Why don't you go full iAPX32 while you're at it ?". I'll simply answer : "Because that's not the purpose", despite some temptations that are quickly swatted by the teachings of Computer Development History.

    So let's consider our "Tagged Registers". To be honest, FC1 already has some "shadow flags" for some registers to help reduce checking bounds all the time, for example, when a pointer is stored, like when copying a valid address register to a common register : this would also propagate its TLB status as well, to prevent excessive TLB lookups and save some energy and time. This helps speed up jumps or passing parameters through function calls, for example. This again, this is "non intrusive" and hidden from the ISA, a mere convenience. If the shadow flag is invalid, you lost a few cycles and that's all.

    But the ISA faces a growth crisis. The 2R1W instruction format already saves a little room by dropping 2 bits for one source register address, but that's still 6+4+6=16 bits and the opcode can only have 16 bits, of which 3 are eaten by the "size field". The basic decoding table for FC0 was:

    000  scalar byte
    001  scalar half-word
    010  scalar word
    011  scalar double word
    100  SIMD byte
    101  SIMD half-word
    110  SIMD word
    111  SIMD double word

    Soon it appeared that this approach was still too limiting because you always need to handle something that won't fit these orthogonal yet arbitrary types. For example, some people will desire 128-bit integers, or 256 bits. DSP people love fixed point formats. Float formats abound and some "IA" (neural networks) algos want small numbers, while some crypto nerds wish for 512 bits. Whenever we define a size, it will be too large for some and too small for others.

    Furthermore, most of the time, you will use only 2 or 3 types, which would reduce the use(fulness) of one bit. Wasting one opcode bit is baaaaaad.... One solution that was considered was to use a lookup table, which meant that you needed opcodes to read and set it, one by one... And since you can't count on people to agree, many of your function calls and returns would have to save that damned "Size LUT". What sounded simple and cheap seemed to implant its madness all over the code "just to be sure". And you would have to count on the LUT format to evolve !

    Now, the "solution" I propose here might not be better, but it looks like a more serious alternative. You will still need dedicated opcodes, you will still need some hidden state that must be saved and restored upon all traps, but you will save a few opcode bits and the save-restore madness is gone ! So what is this so-called solution ? Add tags to each register to store the individual data type. This type could even be NULL and trigger a trap when this register is read as an operand.

    The tag can be in machine-dependent format and is used by computational opcodes, that will obey the common-sense rules, such as: if you add two operands with a different...

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Yann Guidon / YGDES wrote 12/24/2018 at 23:59 point

Note for later...

The "LSB" flag (parity) should be complemented by a8, a16, a32 and a64 to check pointer alignment... it's just a NOR of the 1/2/3/4 LSB (respectively)

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Julian wrote 08/25/2018 at 22:34 point

Wow.  I remember this project from back in the day. I always thought you guys were crazy with your 6 gates per pipeline stage rule. I presume you've relaxed that a little for this version? :)

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Yann Guidon / YGDES wrote 08/25/2018 at 22:50 point

hi Julian :-)

crazy, but not that much, when you consider today's hyperpipelines, some CPUs have 20 stages easily...

Anyway it's a strong design guide, because P&R will always find ways to break the rules.

I have also evolved and enhanced many aspects of my design rules. I'm more experienced and have come up with more and better rules.

Still, FC0 was not /that/ crazy. We were just a bit too young and poor :-P

Right now I polish all my skills on the #YGREC8 which inspires many things for FC1.

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Yann Guidon / YGDES wrote 06/02/2018 at 10:21 point

Bienvenue @hlide !

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hlide wrote 06/01/2018 at 08:14 point

Ca tombe bien, j'ai un MiSTer (basé sur Terrassic DE10-nano). Je me disais où je pouvais trouver les sources de F-CPU64 pour faire joujou avec (plus dans une version 16 et 32). Un coup de pouce ?

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f4hdk wrote 06/01/2018 at 17:29 point

Oh, the F-CPU is not dead!!!

Does someone know where is the source code of the F-CPU?

Has someone made a full implementation of it on a FPGA board?

@hlide : have you begun your CPU project?

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hlide wrote 06/02/2018 at 09:05 point

Hi f4hdk!
My CPU project? which one? I'm mainly collecting some "ordinosaures" (SHARP MZ series) coupled with Arduinos and acquired a MiSTer (Terassic DE10-nano) to start some FPGA coding. I may try to integrate a F-CPU core on MiSTer if I could have the most recent and working source of it.

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f4hdk wrote 06/02/2018 at 11:15 point

@hlide  : You had a CPU project in january 2017, when we exchanged by e-mail together. A strange CPU with 2 instruction set, and FIFOs instead of registers. You had bought 2 FPGA cards especially for your project.

@Yann Guidon / YGDES : I'm sure you still have the source code (Verilog or VHDL) of the F-CPU. Could you please share it with us? I'm interested too.

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hlide wrote 06/02/2018 at 11:57 point

Oh I see. Well, I have now 4 FPGA: the first 3 FPGA are based on Xillinx and are so badly documented with no interesting examples so they are mostly parked. The last one is MiSTer (Terrassic DE10-nano) with full examples (Arcarde and Retrocomputer cores) that are more helpful. So I guess I could retry that old project but it is not the one I would prioritized now.  

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Yann Guidon / YGDES wrote 06/02/2018 at 11:59 point

@f4hdk see my comment below -_-

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f4hdk wrote 06/02/2018 at 14:45 point

@Yann Guidon / YGDES : This was not my question. I know that no version of F-CPU has been finished. But my question remains : could you please provide the sources of F-CPU, as is, even if it is not finished?

The F-CPU project was supposed to be open source.

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Yann Guidon / YGDES wrote 06/02/2018 at 16:36 point

@f4hdk I'll see if I can find old files... Though I have to remind you that the latest developments were 15 years ago. I forget if I have put anything relevant on during the reboot.

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hlide wrote 06/02/2018 at 10:07 point

Et par F-CPU64, je pensais bien sûr au core #0, pas le core #1 qui doit être qu'en état d'étude. Le truc, c'est que j'ai perdu les sources depuis des années et que maintenant, c'est chaud pour retrouver ça - vu qu'il n'y avait pas GitHub à l'époque.

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Yann Guidon / YGDES wrote 06/02/2018 at 10:21 point

FC0 n'a jamais pu être avancé suffisamment, on avait des morceaux de code et rien qui tienne ensemble, puisque ça partait dans tous les sens...

J'espère que ça ira mieux un jour, c'est pour ça que je reprends tout depuis la base de la base :-P

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llo wrote 12/13/2015 at 21:15 point

a very exciting news :)

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Yann Guidon / YGDES wrote 12/13/2015 at 21:17 point

it was only a matter of time

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