Details
This project is intended for #Tetent [gd0090], #Tetrescent [gd0150] and #Leti [gd0149]. Tetrinsic is the "input element" and in the same category as a keyboard switch or controller joystick.
Notable Tetent projects, sorted by project log count:
- Input element: #Tetrinsic [gd0041]
- For Teti: #Tetent [gd0090]
- Wearable: #Tetent TimerSpy [gd0136]
- x86 PC Handheld: #Leti [gd0149]
- Desktop: #Tetent TestCut [gd0139]
- Solar Powered: #Tetrescent [gd0150]
Examples of Similar Products
I found this video which shows how the slider would ideally perform, just that you can press down on it and it can be set to allow movement "infinitely" in either direction.
Tetrinsic is the merge of the above motorized sliding potentiometer and the SmartKnob View:
The visible area is designed to be as minimalist as possible, so that things like an LCD backlight can be used for designs:
The cool thing about Tetrinsic is that you don't have to remove a magnetic top layer (as seen in Flux) or hotswap out the switches (on a more traditional keyboard) if you want to change tactility. Just tune it to your precise tastes in software.
Concept History
Tetrinsic Concept3.2X2 (interwoven, dual BLDC motors)

Unfortunately, Concept3.2 had a turning radius that was too ambitious. Thus, on August 10th 2023, it was decided that a redesigned Tetrinsic with dual motors and the ability to weave the Thumb Tetrinsic around the FingerN Tetrinsics would be the best strategy forward. This also allowed anything to be placed inside through the loop.
From Aug 25th, the focus has been on designing for #Tetrescent [gd0150], where a solar cell is placed inside said loop.
Tetrinsic Concept3.2 (single 3.2mm chain, dual TFT displays)
After creating the new Tetrinsic PCB that uses the ESP32-S3-MINI-1U, on June 30th 2023 I eventually decided to increase the size of the ball chain to 3.2mm, make it so that there is only one path that is exposed and, to increase the usable length : body ratio, doubled the screens. This is the first concept CAD model that was electromechanically complete, made on July 18th 2023.
Tetrinsic Gen 2X2 (smooth top wedge shape)
Development started on Jan 12 2023 and moves the components so that the load cell is parallel with the LCD and that the motor does not protrude the top surface. The aesthetic is further improved whilst improving the ability to slide into a pocket (for TimerSpy). This was first called Tetrinsic Concept4.
I then spent subsequent weeks turning this concept into a more fully-designed prototype, and added a photovoltaic solar cell variant. This concept was using 2.4mm ball-chain that slid on 1mm diameter stainless steel tubes. The above is more-or-less as far as I got before I started work on the PCB. Unfortunately, the design got a bit too large such that I couldn't come up with a solution for #Tetent TimerSpy [gd0136].
Tetrinsic Gen 3X1 (wedge shape)

The shape is to allow Tetrinsic to be mouned on the back of my hands and slide into pockets for TimerSpy and fit into the square prism shape of TestCut. A notable improvement is that an off-the-shelf load cell can be used, saving on build time, increasing precision and reducing displacement.
Development started from Jan 4 2023.
Tetrinsic 2.0 (LCD backlit, dual 2mm ball chain)

Tetrinsic 2.0 is an internal name to refer to the redesigned version I started developing from Dec 26 2022. It's not actually the second version of Tetrinsic, since I haven't actually made a first one yet. Think of it as Tetrinsic 2.0mm.
This redesign should bring advantages such as lower sliding resistance, shorter allowable finger offset distance, shorter height, a full-bridge-configuration pressure sensor instead of an iffy half-bridge, a much more popular microcontroller (RP2040 vs M032) (thus, better software support) with more RAM and FLASH memory and, most...
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(EDIT: This was supposed to be a reply to the other thread; I don't know what happened)
Well, I love blinkenlichten as much as the next guy, but if I ever made any of these, that would likely be omitted entirely or perhaps replaced by a single WS2812 LED. My ideal input device is something I never have to look at, anyway.
I didn't use the term "voice coils" but that's what a PCB motor (or, really, any electromagnetic motor) boils down to. The whole point of the magnets and (PCB) coils is to eliminate the BLDC motor for haptic/tactile feedback. As I stated, I think the hall-effect sensors would offer good enough position sensing for both motor feedback and reporting motion to the host device.
Absolute position would be easy enough to keep track of in software, and I don't see why you would need absolute positioning across power cycles in this application (although I admit I only vaguely understand the concept beyond "one slider per finger that are also analog buttons" at this point). As the "belt motor" would be coreless, I don't think cogging would be an issue.
"Are there any specific optimisations you're trying to achieve with your idea, such as footprint / price / ease of manufacturability?"
It's just a gut feeling, but I think eliminating the rotary motor & mechanics would positively affect all of these, and maybe even improve user experience. (Although I've never tried it, I'm not enthusiastic about trying to drag bead chains across an OLED with my fingertips for any length of time, with or without a 240g opposing force).
Anyway, I was just brainstorming possible alternative ways of achieving the basic idea, not trying to upend the entire project.